Hello, I am having this issue for a long time now,
After a while of using unity on a session, during runtime the game starts lagging like 0.5 to 1 frames per second, every single velocity value sets to NaN and it makes it impossible to test the game. If I build the game and test it using the .exe file everything is alright with a normal build (I’m 100% it’s not my code at fault(I think)).
I have attached a gif showcasing the issue


