Hi everyone
My specs:
CPU - AMD FX-8350 8-core, overclocked to 4.8Ghz
GPU - AMD HD 7970, slight overclock
RAM - 16GB
The problem I’m currently experiencing is confusing me slightly.
I’m currently working on a rather big open-world style game with a huge map and loads of assets/animations/sound, etc. Having the editor start to lag was completely expected when I got to this point in my game but the part that’s confusing me is I have no idea what’s actually causing the lag.
At it’s laggiest (usually dragging things about in the Scene view) my CPU usage never gets any higher than about 40% (on one core, never seen it above 20% across all cores at once), my GPU never gets above 35% load and my whole system is only using 3 - 4GB of RAM (with 10Gb free). So my question is, what exactly is causing the lag? Can I increase the amount of resources Unity can use? It seems that if I could increase the amount of resources available to Unity I could be working lag-free.
(Note: Running Unity in Open-GL mode speeds things up slightly when testing the game but runs slower in the scene view. Also, when I build and run my game I get a solid 60fps with low resource usage.)
If this cannot be done, then is my system running Unity at the fastest it can possibly run? That doesn’t seem right to me at all.
There’s probably something I’m not understanding about how Unity works but if anyone has any answers they’d be very much appreciated
Side note: Unity and all the resources are all saved to my SSD so read/write speed shouldn’t be causing any issues.
Thanks