I’m close to finishing a customisable Unity Editor Voice Control tool, you can see a short demo video here:
I would like to ask of your feedback, good bad or ugly
It can be useful for quick changes such as going from move to rotate to Scale on objects , as just one example.
It’s definitely interesting but it seems as though it would just be faster to use Q, W, E and R to go from scale to rotate etc; especially as it seems to have a delay.
I wouldn’t use it in my workflow I don’t think, but I could see some people liking the idea of using it.
Have you thought about expanding its capabilities to allow for less abled game developers to use Unity?
I see your points, thanks for the feedback, it could be easier to remember to say the word e.g. scale compared to having to rememeber that the shortcut key is R (or whatever it is), so in terms of remembering what the keys are that could be helpful too if you do not remember all of them.
I am sure there would be multiple different uses for this type of tool, not limited to just Unity
Oh ok xbox1 You can control the shortcuts my tools uses, and only picks up the words you define, it should be much better at controlling and ensuring only those commands are recognised/used.
In fact, I just had a thought. The reason why it seems to lag is due to the length of the word being recognised, you could easily just say “r” insread of “rotate”, that would down the lag .
Hi, of course, the program I made will work in the background and keep working, should not matter what else is running.
Would you be interested in testing it?