Unity Editor's interface scaling on Windows 10

Hello! I have a little problem.
Does Unity support UI scaling for editor?

I have a relatively small (27’') 2k display, where unscaled fonts/UI are too small and uncomfortable to read.

Windows 10 have a scaling option, which solves the problem for the most of programs. I have set 150%, and all fonts, UI elements and everything scaled up, rendered in higher resolution.

Unity scaled too, but, unfortunately, it scaled the whole picture with antialiasing, which caused an awful blur. See screenshot.

Is there any workaround to this?
Running without scaling is not an option, because fonts are too small to read.

Unity doesn’t currently support scaling on Windows, but we are working on it. At the moment, whole scales like 200% work much better than fractional ones like 150%.

The Unity exe is not marked as “DPI aware” in its resource file, therefore it runs in some kind of emulation mode where Windows scales everything up. That probably means that internally it’s not prepared for this. You could try to use a resource hacker to force it into the executable, but i doubt it will look ok.

Any updates on this? I have the same problem (blurry font), probably because I have the Windows personalization of the 27" monitor on 125%. That is to prevent eye strain.

It would be great if there was a Unity Editor scale option!

Answer by @Daniel-Brauer · Oct 06, 2016 at 09:09 AM

Unity doesn’t currently support scaling on Windows, but we are working on it.
Good day. Any updates?

@GMT - Thank you so much! This was my problem - nVidia was set to always apply Antialiasing.