Unity embed bundleAsset

Is it possible to embed and assetBundle in a android build ?

I’ve try to build one and put it in the Resources folder, but once in runtime, I canoot access it anymor. Any Ideas ?

http://www.chrisdanielson.com/2011/05/03/unity3d-file-assetbundles-on-the-iphone/
Try this link. The guy tells how to add asset bundle to ios build (not android but can be usefull) and load it at runtime.
We are working on the same case now.
By the way, putting asset bundle to Resources folder was a nice try. That made me smile :slight_smile:

Put the asset bundles in the StreamingAssets folder, use WWW.LoadFromCacheOrDownload() along with Application.streamingAssetsPath to load them.

That’s good because it enables you to write a single code to load/download asset bundles from both a server and locally, only varying the URL.