Hi guys, I recently finished up a system to embed my unity files into my full flash website, it uses some css, divs and an iframe, and talks to the flash by externalinterface to update its position on screen depending on the flash site scroll location, and browser window size. It seems to be working for me on safari and firefox mac but was just wondering if you guys could test it on whatever browsers you use and let me know if you see any problems.
The site is www.collisionmethod.com , just head onto scrapbook and click on one of the two unity items at the top of the list.
ok I borrowed a neighbours pc for a few minutes to test this out in person and noticed that it ran great in internet explorer 7 but in firefox suffered extremely slow frame rates. less than 1fps, and when running the tropical paradise demo on the unity site in the same browser I was getting super smooth gameplay.
Anybody having the same issue or have any idea what might be causing this?
Amazing site! I like your style! But unfortunately, I too have the problem of the Unity Player to slow down due to the resources my Macbook (Last-Gen) being used up by Flash. It might be better for you to switch to a text based portion when running the Unity, other than that, the site looks amazing! Hope you can fix the problem, and I think I’ll bookmark your site!
-Blayke
EDIT: Oh, almost forgot, my favorite thing I’ve seen so far (Which is not so much at the moment, by the way) I cannot get over how cool that Tunnel Visualizer is, it’s completely awesome, so awesome I had to comment about it.
You’re pretty talented to know Actionscript and great design, not to mention the fact you’re now using Unity, I hope to see more great things!
Playing your first demo webplayer completely brought my workstation to its knees when I clicked a group of items which had already been rotated once. Had to do a hard reboot to get out of it.
Latest Safari, latest Leopard, macbook pro core duo radeon x1600 edition.
AngryAnt eek sorry I crashed your machine, if you don’t wanna test it any more then that’s cool but I was wondering if you could tell me what happens when you choose the other webplayer? the one with the mini?
It could be that there’s too many pixel lights and shadows in that player for your card so unity bailed on you.
Bravo, and welcome aboard! I love the persistent audio on your site, the way the pages are aware of the flash audio tracks. Can’t wait to see how you work that into your Unity stuff, and how you translate your algorithmic powers to 3D…
had no problem with either of your Unity pieces, btw - but frame counters would be nice for relative performance feedback…
freshcut:
I very much doubt that your first demo would beat the crap out of the x1600 - its a decent card. Secondly I find it improbable that graphics processing would cause the unity webplayer to lock like that. More likely you have some logic flaw in either the flash integration or the webplayer itself.
The second demo, with the mini, played just fine - I played that before the other one (as it was first in the list).