Hi there,
I’d like to use a particle system to emit a single set of particles once, that are then present throughout the rest of the game.
The idea is that these particles (just some simple spheres for instance) would represent fluid existing within a 3D object. As the 3D object is rotated, these particles would always occupy the bottom of the object.
Is this possible? Playing with lifetime settings I haven’t had any luck.
Hope to hear!