Unity engine convert to Universal app?

After build 2016 ended. I’m just curious. Until now.

How smoothly Unity Engine will be. after convert to Windows 10 Universal app? Using Desktop App converter.

And does it work on Windows 10 mobile too?

I’m just want to try it myself. But my netbook was too crap to do anything. Can someone else try it for me?

Why would you do this when you can just publish a unity app to windows store native?

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I know. That unity can publish app to Windows store. But… I just want to know. Will Unity Editor work as a Windows 10 app? That all.

Are you asking if the editor will run on Windows 10 devices that are not PC (aka x86)?

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I mean yes? But no.
Yes: Maybe on Windows 10 mobile/Xbox1/Hololens?
No: Just only want to see the Editor convert using This tool.

I’m wish I can do by myself. But it required 64 bit system :frowning:

I’m not entirely certain what you’re aiming for with this suggestion, but I can assure you it won’t allow your hardware to magically run the Unity editor. The Desktop App Converter appears to work by acting as a compatibility layer between an older application and newer APIs in much the same way that Wine does.

Unfortunately, if I’m not completely mistaken as I’ve never had a gander at the source, Unity isn’t relying on the APIs that this utility is meant to provide compatibility layers for and thus it likely will have little to no effect at all.

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The only thing the converter does is that it will package up the application into an AppX package. It will still only run on desktop as long as the application uses desktop APIs. It doesn’t automatically make it compatible with other Windows 10 platforms.

If you want to target Windows Store, just use our native support for it.

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