Unity Engine slow refreshing...

Okay, this problem has been around for me for quite awhile, but I’ve made due (more on that later), but now I just want to see if there’s a way to negate the problem all together.

It’s simply this, when Unity refreshes something, it takes an insanely long time. Say, I edit a script and then come back to Unity. No matter how simple the change, it takes forever to refresh the script (re-compile?). Even just creating a new script IN THE INSPECTOR takes forever.

The only way around this that I’ve found is to disable any internet connections I have running and then mess with Unity. This drastically decreases the problem, gone or not I don’t know, but it’s much better without any internet connection. This has gotten to be quite a pain, as using the internet with Unity has started to be more to my advantage.

I’m just wondering why it takes a long time for me to do almost any scripting, and if there is a way to fix it. It’s was fine way back in 2.6.1 but then it came and struck that version. Then it traveled through to Unity3. I just want it gone…:face_with_spiral_eyes:

refreshing should happen rather fast normally, unless it has to refresh models too, always given you don’t run at the RAM border, U3 requires more ram, on a 2gb machine I wouldn’t even consider starting it.

It’s a fairly decent computer, and seeing that the hard drive crashed not to long ago and was replaced, I can’t see why this happens, as there’s not a whole lot on the computer at this time.

I really would like some answer to fixing this problem. It would help boost my productivity greatly.

Anybody? Does anybody out there have some sort of answer? >.<

Sorry, I’ve never seen this problem, and I’m running Unity 3.1 on an old pc with XP Pro + 2 Gb RAM.

Well, I don’t know if this is a bad thing or a good thing, but my laptop crashed yet again and was wiped clean. I have yet to install unity again to see how it works this time.