This topic is just for those who have ideas for things that would be cool to have in the engine, and discussion for the ideas that are bought up.
MY favourite idea I had is a decent quality image editor
And comments/ideas?
This topic is just for those who have ideas for things that would be cool to have in the engine, and discussion for the ideas that are bought up.
MY favourite idea I had is a decent quality image editor
And comments/ideas?
Why impletement such as built in to Unity? You can get GIMP for free which is only one step worse (confusing) than commercial Photoshop ![]()
My wish list would be some sort of node based system for scripts, you could give some sort of variable that would read and affect everything connected to it. Sort of like you code connect player’s shootingScript.fireRight to guns A and B and .fireLeft to guns C and D and you could link script .fireProw to guns B and D. Sure you can already do stuff like this, but I like everything Node based ![]()
Node based shader editor
Node based script editor
(At least basic) vertex manipulation but maybe also possibility to split geometry. Something like: select a poly and press detach
Built in frame/movie capture
Isn’t that what the entire Wish List part of the forum is for? :roll:
Forget about the hard 2d engine, da softsynth and softy physics, i would almost kill for a node based node editor named NOD, just don’t know whom, …, any volunteers?
Out of an impulse, only for Steve’s elektronische x86-Rechenwerke, 352kb of compressed joy.
Lightmapping would have been the highest priority for me, but that’s coming in U3.
Perhaps more optimized GUI drawing. That’s where unity is lacking IMO.
As always, my requests are for a 2D subsystem that is on par with the 3D…
I’d still like to be able to set event markers in my audio files so when the play cursor reaches specified positions within the music, events are triggered so I can perform other actions right on cue.
But 2D - 1st class (built-in/handled by engine, not scripts) sprites and vector (Flash like) graphics is the only thing I feel is sorely missing at this point in time.
-Will
2d sys was confirmed for U3 somewhen (postphoned from 3.0)
More advanced terrain manipulation and control. While it would be nice to have the ability to cut hole in the terrain. I would actually just like to be able to do precise control of each vertex in the terrain for high detail.
the terrain has no vertices and you don’t draw them.
you draw a heightmap from which the mesh is generated on the fly by an algorithm
Well, yes and no on the vertices. We have access to the array of points, which when altering can allow manipulation of height. I can do all this through script now, but having a simple draggable gadget in the Scene view would be amazingly helpful.
you have this there too.
Just use the terra forming tool and set its radius to minimum or whatever you want.
all commands you use alter the heightmap from which the terrain is regenerated. The editor does the same thing actually, likely even though the same commands (aside of the undocumented ones but those are there too)
From the spare time of today (OSX x86 again).
advanced particle editor, sth like in UDK
Hardware accelerated vector graphics with all the 2D sprite engine/particle engine/tilemap engine/2d collision detection splines/bezier shapes etc bells and whistles.
ie to compete more with flash do it faster, bigger and better.
Nice to see so many replies in this topic. Anyone else got any more ideas?
The one I would most like to see is the one already mentioned: a 2D system on par with flash.
As for something no one has mentioned but I think would be an incredible addition is an engine integrated system for procedural textures. Since were dreaming and all I am thinking something similar to Filter Forge but built in. A visual node editor with scripting support for procedural texture/image creation would be a fantastic feature. Realtime script access to a procedural system like this would be a simply amazing feature.
So many people want 2D stuff, i think UT should take notice of it!
A 2D sprite system was planned for 3.0 but got postponed. It will most likely make it into a 3.x release.