Unity Enter Playmode slowdown: "Update Cursor" process

I have domain reload disabled which used to make me enter playmode very quickly.
Now it takes more time, around 4 seconds, when I come in or out of playmode. This happens even on scenes that are empty.

Here’s what my profiler shows on the frame where it’s entering playmode.
It looks like the process “Update Cursor” is slowing down the process significantly. But I don’t know what that is.
Does someone know what I can do in order to fix this?

Any idea what’s going on?

The issue was that the the custom mouse cursor I had put in was 2048x2048pixels.
Somehow that triggered 200000 UpdateCursor calls in OnEnterPlayMode

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I put this thread on watch since i thought it was interresting. You now came back to post your solution roughly half a year after posting the problem. Which is great!
I’m just curious, but how did that happen? Did you come back to the problem and solve it? Did you start a new project, encountered a similar problem and thus found out the solution to your old problem? Or did you ignore the problem for a year and accidentally switched out the cursor image and saw the problem disappear?

I’m honestly curious :smile:

A kind soul helped me out :slight_smile:

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