Unity ERROR: Assets/Scripts/networking.js(66,61): BCE0023: No appropriate version of ‘UnityEngine.GUI.BeginScrollView’ for the argument list ‘(UnityEngine.Rect, String, UnityEngine.Rect)’ was found.
My Script:
@script ExecuteInEditMode()
var gameName : String = "Mattsgamesfortesting";
var refreshing = false;
var hostData : HostData[];
var create = false;
var joining = false;
var serverName = "";
var serverInfo = "";
var serverPass = "";
var playerName = "";
var clientPass = "";
var scrollPosition = "";
function Start(){
playerName = PlayerPrefs.GetString("Player Name");
}
function OnGUI(){
if(!Network.isClient && !Network.isServer){
if(GUI.Button(Rect(Screen.width/2 - 50,Screen.height/2,100,20),"Create Game")){
create = true;
}
if(GUI.Button(Rect(Screen.width/2 - 50,Screen.height/2 + 30,100,20),"Create Game")){
joining = true;
refreshHostList();
}
}
if(create){
if(GUI.Button(Rect(Screen.wigth/2 - 50,Screen.height/3 + 110,100,50),"Create")){
startServer();
}
GUI.Label(Rect(Screen.width/2 - 110,Screen.height/3,100,20),"Server Name:");
GUI.Label(Rect(Screen.width/2 + 40,Screen.height/3,100,20),"Password:");
GUI.Label(Rect(Screen.width/2 - 30,Screen.height/3 + 90,100,20),"Server Info:");
serverName = GUI.TextField (Rect(Screen.width/2 - 120,Screen.height/3 + 30, 100, 20),serverName, 12);
serverPass = GUI.PasswordField (Rect(Screen.width/2 + 20,Screen.height/3 + 30, 100, 20),serverPass, "*"[0], 12);
serverInfo = GUI.TextField (Rect(Screen.width/2 - 70,Screen.height/3 + 30, 150, 20),serverInfo, 12);
if(GUI.Button(Rect(Screen.width/1.2,Screen.height/20,100,20),"Back")){
create = false;
}
if(joining){
if(hostData){
scrollPosition = GUI.BeginScrollView(Rect(Screen.width/4,Screen.height/6,Screen.width/1.5,Screen.height/2),scrollPosition, Rect(0, 0, 300, 1000/*hostData.Length * 30*/));
GUI.Label(Rect(30,0,100,20),"Game Name");
GUI.Label(Rect(350,0,100,20),"Server Info");
GUI.Label(Rect(590,0,100,20),"Player Count");
GUI.Label(Rect(700,0,100,20),"Password");
for (var i:int = 0; i < hostData.length; i++){
GUI.Label(Rect(0,30 + i * 30,200,22),hostData*.gameName);*
_ GUI.Label(Rect(160,30 + i * 30,500,22),hostData*.comment);_
GUI.Label(Rect(640,30 + i * 30,100,22),hostData_.connectedPlayers + " / " + hostData.playerLimit);*_
_ if(hostData*.passwordProtected){*_
_ clientPass = GUI.PasswordField(Rect(680, 30 + i * 30, 100, 25), clientPass, ""[0], 12);
}*_
_ if(GUI.Button(Rect(800, 30 + i * 30, 100, 25), “Join”)){_
_ Network.Connect(hostData*, clientPass);
}
}
GUI.EndScrollView();
}*_
* if(!hostData){*
* GUI.Label(Rect(Screen.width/2 - 50,Screen.height/3,200,25), “No Games Found”);*
* if(GUI.Button(Rect(Screen.width/2 - 50,Screen.height/3 + 30,105,25),“Refresh”)){*
* refreshHostList();*
* }*
* }*
* if(GUI.Button(Rect(Screen.width/1.2,Screen.height/20,100,20),“Back”)){*
* joining = false;*
* }*
* }*
* if(GUI.Button(Rect(Screen.width/20,Screen.height/20,100,20),“Quit”)){*
* Application.Quit();*
* }*
* GUI.Label(Rect(Screen.width/2 - 35,Screen.height/1.2 - 30,100,20),“Your Name:”);*
* playerName = GUI.TextField(Rect(Screen.width/2 - 50,Screen.height/1.2,100,20), playerName, 12);*
* }*
* }*
* function Update (){*
* if(refreshing){*
* if(MasterServer.PollHostList().Length > 0){*
* refreshing = false;*
* hostData = MasterServer.PollHostList();*
* }*
* }*
* }*
* function startServer(){*
* if(serverPass != “”){*
* Network.incomingPassword = serverPass;*
* }*
* Network.InitializedServer(15,25001, !Network.HavePublicAddress);*
* MasterServer.RegisterHost(gameName,serverInfo);*
* }*
* function OnServerInitialized(){*
* DontDestroyOnLoad(transform.gameObject);*
* Application.LoadLevel (“Lobby”);*
* lobbySpawn();*
* }*
* function OnConnectedToServer(){*
* lobbySpawn();*
* }*
* function lobbySpawn(){*
* yield WaitForSeconds(0.1);*
* var made = Network.Instantiate(playerPrefab, transform.position, transform.rotation, 0);*
* made.GetComponent(playerMove).playerName = playerName;*
* PlayerPrefs.SetString(“Player Name”).playerName;*
* if(Network.isClient){*
* Destroy(this);*
* }*
* }*
* function refreshHostList(){*
* MasterServer.ClearHostList();*
* MasterServer.RequestHostList(gameName);*
* refreshing = true;*
* }*