Unity error CS0103: The name 'InputValues' does not exist in the current context

Hi I got this error when making a game using unity and I was wondering if anyone can help
this is the error:

Assets/Scrips/PlayerCameraControler.cs(28,37): error CS0103: The name ‘InputValues’ does not exist in the current context

This is my code

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerCameraControler : MonoBehaviour
{
[SerializeField] private float mouseSensitivity;
[SerializeField] private float smoothing;
private GameObject player;
private Vector2 smoothedVelocity;
private Vector2 currentLookingPos;
private void Start()
{
player = transform.parent.gameObject;
}
private void Update()
{
RotateCamera();
}
private void RotateCamera()
{
Vector2 inputeValues = new Vector2(Input.GetAxisRaw(“Mouse X”), Input.GetAxisRaw(“Mouse Y”));
inputValues = Vector2.Scale(inputValues, new Vector2(mouseSensitivity * smoothing, mouseSensitivity * smoothing));
smoothedVelocity.x = Mathf.Lerp(smoothedVelocity.x, inputeValues.x, 1f / smoothing);
smoothedVelocity.y = Mathf.Lerp(smoothedVelocity.y, inputeValues.y, 1f / smoothing);
currentLookingPos += smoothedVelocity;
transform.localRotation = Quaternion.AngleAxis(-currentLookingPos.y, Vector3.right);
player.transform.localRotation = Quaternion.AngleAxis(currentLookingPos.x, player.transform.up);
}
}

Please help if you can. : )

First, welcome to the unity forum.

Second, please use code tags to format your code. It works like this.
Code goes here.

Here is your code with code tags (much nicer to read right :wink:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerCameraControler : MonoBehaviour
{
    [SerializeField] private float mouseSensitivity;
    [SerializeField] private float smoothing;

    private GameObject player;
    private Vector2 smoothedVelocity;
    private Vector2 currentLookingPos;

    private void Start()
    {
        player = transform.parent.gameObject;
    }

    private void Update()
    {
        RotateCamera();
    }

    private void RotateCamera()
    {
        Vector2 inputeValues = new Vector2(Input.GetAxisRaw("Mouse X"), Input.GetAxisRaw("Mouse Y"));

        inputValues = Vector2.Scale(inputValues, new Vector2(mouseSensitivity * smoothing, mouseSensitivity * smoothing));

        smoothedVelocity.x = Mathf.Lerp(smoothedVelocity.x, inputeValues.x, 1f / smoothing);
        smoothedVelocity.y = Mathf.Lerp(smoothedVelocity.y, inputeValues.y, 1f / smoothing);

        currentLookingPos += smoothedVelocity;

        transform.localRotation = Quaternion.AngleAxis(-currentLookingPos.y, Vector3.right);
        player.transform.localRotation = Quaternion.AngleAxis(currentLookingPos.x, player.transform.up);
    }
}

Third, your error is in this line (inputeValues):

Vector2 inputeValues = new Vector2(Input.GetAxisRaw("Mouse X"), Input.GetAxisRaw("Mouse Y"));

thank you

Correction: you typed that error:

You will have a really tough time monkey-banging code in this way, so I recommend a quick review here to save you a lot of time and frustration:

How to do tutorials properly:

Tutorials are a GREAT idea. Tutorials should be used this way:

Step 1. Follow the tutorial and do every single step of the tutorial 100% precisely the way it is shown. Even the slightest deviation (even a single character!) generally ends in disaster. That’s how software engineering works. Every single letter must be spelled, capitalized, punctuated and spaced (or not spaced) properly. Fortunately this is the easiest part to get right. Be a robot. Don’t make any mistakes. BE PERFECT IN EVERYTHING YOU DO HERE.

If you get any errors, learn how to read the error code and fix it. Google is your friend here. Do NOT continue until you fix the error. The error will probably be somewhere near the parenthesis numbers (line and character position) in the file. It is almost CERTAINLY your typo causing the error, so look again and fix it.

Step 2. Go back and work through every part of the tutorial again, and this time explain it to your doggie. See how I am doing that in my avatar picture? If you have no dog, explain it to your house plant. If you are unable to explain any part of it, STOP. DO NOT PROCEED. Now go learn how that part works. Read the documentation on the functions involved. Go back to the tutorial and try to figure out WHY they did that. This is the part that takes a LOT of time when you are new. It might take days or weeks to work through a single 5-minute tutorial. Stick with it. You will learn.

Step 2 is the part everybody seems to miss. Without Step 2 you are simply a code-typing monkey and outside of the specific tutorial you did, you will be completely lost.

Of course, all this presupposes no errors in the tutorial. For certain tutorial makers (like Unity, Brackeys, Imphenzia, Sebastian Lague) this is usually the case. For some other less-well-known content creators, this is less true. Read the comments on the video: did anyone have issues like you did? If there’s an error, you will NEVER be the first guy to find it.

Beyond that, Step 3, 4, 5 and 6 become easy because you already understand!