unity error CS1002: ; expected but have semicolon

Hello, I just started making a game in unity, a practice game as a farming game is Assets/Script/Farming/RegrowHarvestBehaviour.cs(11,27) : error CS1002 : ; expected but I think I already have semicolon. how to fix it.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class RegrowHarvestBehaviour : InteractableObject
{
    CropBehaviour parentCrop;

    public void SetParent(CropBehaviour parentCrop)
    {
        this. parentCrop  parentCrop;

    }

    public override void Pickup()
    {
        InventoryManager.Instance.equippedItem = item;
        InventoryManager.Instance.RenderHand();
    }
}

Please post your code with readable formatting:

1 Like

I changed it. can you help me?

What is this line supposed to be?

this. parentCrop  parentCrop;

That is not valid code.

1 Like

Yeah, you can’t just monkey hammer bang and hope for the best. That’s not software engineering.

Tutorials and example code are great, but keep this in mind to maximize your success and minimize your frustration:

How to do tutorials properly, two (2) simple steps to success:

Step 1. Follow the tutorial and do every single step of the tutorial 100% precisely the way it is shown. Even the slightest deviation (even a single character!) generally ends in disaster. That’s how software engineering works. Every step must be taken, every single letter must be spelled, capitalized, punctuated and spaced (or not spaced) properly, literally NOTHING can be omitted or skipped.
Fortunately this is the easiest part to get right: Be a robot. Don’t make any mistakes.
BE PERFECT IN EVERYTHING YOU DO HERE!!

If you get any errors, learn how to read the error code and fix your error. Google is your friend here. Do NOT continue until you fix your error. Your error will probably be somewhere near the parenthesis numbers (line and character position) in the file. It is almost CERTAINLY your typo causing the error, so look again and fix it.

Step 2. Go back and work through every part of the tutorial again, and this time explain it to your doggie. See how I am doing that in my avatar picture? If you have no dog, explain it to your house plant. If you are unable to explain any part of it, STOP. DO NOT PROCEED. Now go learn how that part works. Read the documentation on the functions involved. Go back to the tutorial and try to figure out WHY they did that. This is the part that takes a LOT of time when you are new. It might take days or weeks to work through a single 5-minute tutorial. Stick with it. You will learn.

Step 2 is the part everybody seems to miss. Without Step 2 you are simply a code-typing monkey and outside of the specific tutorial you did, you will be completely lost. If you want to learn, you MUST do Step 2.

Of course, all this presupposes no errors in the tutorial. For certain tutorial makers (like Unity, Brackeys, Imphenzia, Sebastian Lague) this is usually the case. For some other less-well-known content creators, this is less true. Read the comments on the video: did anyone have issues like you did? If there’s an error, you will NEVER be the first guy to find it.

Beyond that, Step 3, 4, 5 and 6 become easy because you already understand!

2 Likes

Don’t just plaster your whole new question on top of somebody else’s long-dead question thread. Start your own.

And you don’t say what you mean by “it just won’t work.” What error message? What behavior were you hoping for?

And if you thought it was relevant, maybe you would look at the second post above, where somebody said it was important to use the right code-formatting tags so other people can read your code easily.

2 Likes