unity error error CS1525: Unexpected symbol `(', expecting `identifier'

Hi, as you can see I got a problem. Here’s the code:

using UnityEngine;
using System.Collections;

public class GUITest : MonoBehaviour {

void OnGUI () {
	if (GUI.Button (new Rect (25, 25, 100, 30), "Button")) 
	{	    
		Application.LoadLevel.(1);
	}
}

}

Thanks for helping. (I am new in Unity)

Application.LoadLevel.(1);

Should be:

Application.LoadLevel(1);

Hello,

Firstly you should format your code when posting questions on Unity Answers. If you don’t know how to do that, there’s a link to the Unity Answers tutorial video on the right of this webpage.

In C# a . as a piece of code is compiled as one of two things:
Either as a literal for float’s or double’s such as

6.0 //double precision floating point
8.83f //floating point

Or as a separator for sub-“fields” of certain data structures such as classes

Application.LoadLevel //The static LoadLevel function of the static Application class
GUI.Button //The static Button function of the static GUI class

When you used it in your script like so:

LoadLevel.(1);

The C# compiler thinks that you are trying to access a sub-“field” of the LoadLevel function, but you follow that with a (. Since ( is not a valid name character, the C# compiler throws a Compiler Error with “Unexpected Symbol”.

To call functions in C# (and in most other languages) you use a () pair, directly after the function reference, containing the arguments for the function like so:

function(arguments)

You must use the correct syntax when writing code or it will not work.

I suggest you do some (a whole lot) of reading about C# syntax and language features so that you understand how to use the language before you post 50 questions about syntax errors.

Hope this helps,
Benproductions1