Hi!
As per the title, my Unity Essentials WebGL Project is not loading on Unity Play. I’m using editor version 6000.0.23f1
I played with some settings under Project Settings > Graphics and Quality, as well as with Render Pipeline Assets, and I imagine that I must have broken something.
Console shows four warnings saying:
Shader warning in ‘Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion’: implicit truncation of vector type at Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader
Followed by codes (167) or (211), (on d3d11), or (on gles3).
Any tips?