Unity Essentials WebGL Project not loading on Unity Play

Hi!

As per the title, my Unity Essentials WebGL Project is not loading on Unity Play. I’m using editor version 6000.0.23f1

I played with some settings under Project Settings > Graphics and Quality, as well as with Render Pipeline Assets, and I imagine that I must have broken something. :slight_smile:

Console shows four warnings saying:
Shader warning in ‘Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion’: implicit truncation of vector type at Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader

Followed by codes (167) or (211), (on d3d11), or (on gles3).

Any tips?

Not sure what the root cause was, but if anyone else has a similar issue, I fixed mine by upgrading the editor version to 6000.0.24f1, then resetting both Graphics and Quality under Project Settings, as well as each URP under Assets > Settings.