Unity events in PlayerInput have no parameters

I added a PlayerInput to my character, created the default actions and set it to raise unity events:

From the screenshot, it shows that Move() event has no parameters, I would expect either a Vector2 or a
InputAction.CallbackContext which means I cannot bind it to:

public void OnMove(InputAction.CallbackContext context)
{
   ...
}

For now I am forced to use SendMessage, but I would much rather use UnityEvents

Hi, you are probably having this bug.

Thank you @MlleBun I updated unity and now it works as expected