Unity .EXE folder/file format question

Does anyone know if there’s a way to change the name of the DATA folder to the name of the associated EXE file? Such as this. FileName.EXE, and with that the folder would be called anything other than DATA, such as FileNameFolder or whatever?

I would like a way to keep all of the EXEs created by Unity in the same folder along with their associated DATA folders. I’m attempting to write a scheduling sort of application that reads in one folder of .EXE’s Obvisously, they can’t all share one folder called DATA.

Thanks

No, there’s no way to make it use another folder.

However, what you could do is:

  1. per-game files are the ones immediately inside the Data folder (but not in subfolders). So you can store them anywhere.
  2. have one Data folder, and before launching each game, copy it’s data files to the Data folder.

Or is your situation somehow different?

It’s different in that all files/folders are in one master folder for a kiosk type environment, with no other user control. My application will be more or less a shell that loads various .EXE’s and plays them. I suppose I can figure out a way to dynamically load/tunnel through the heirarchy if it comes to it. I was just hoping there was a way in Unity to make it easier.

If your applications is the shell, just make it copy the required data folder before launching the executable.

Good idea. Thank you.