Hello! I’ve been trying to make a direct connection between a Unity executable and a non-Unity executable without having to use network services; I just want to be able to send continuously an array of vectors from the non-Unity application to the Unity application while both are running at the same time.
Is this possible? So far I tried both of them sharing a dll with a variable within, but my understanding of dlls was amiss as it seems each program uses the dll as a different instance for each. Do you know of any other approach I could look into it?
I’ve been trying to do something similar and was kinda successful using the data_seg pragma. I still haven’t tested it extensively, tho. Would you happen to know if there are any disadvantages for this approach instead of sending messages using named pipes?