After exporting my pixelart game as an Executable or WebGL, everything looks very blurry.
This is my first game, so I really don’t know what the problem could be.
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What I have set up/tried to fix the problem:
-Pixel Perfect Camera (Pixels Per Unit 16, Reference Res. 320x180)
-Importing my sprites without filter (and so on)
-On my export settings I have set the Resolution to 320x180
-At the Project Settings, Quality is set to Ultra,
-Texture Quality is set to Full Res
-Filtering is Disabled
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I would be very thankful for any help.