Unity exporting texture maps how to?

Ive been moving from engine to engine in the hopes for making an RTS i have worked for the spring engine and some other projects then ive found unity.
Ive been making some scenes but i wanted to export/inport my texture map for editing with other programs
My question is how do i export/inport a texture map

only detected that i can only export/inport heightmaps

Note:
(im using the free version) dunno about the profecional one…

i meant the entire texture that its aplied on the map
anyone can help me?

What kind of textures are you talking about?

Unity is not a texture map creation tool. Therefore, if you want to “export” something, then you already imported it, and it’s already on your hard drive. If you make something procedurally, then there’s

http://unity3d.com/support/documentation/ScriptReference/Texture2D.EncodeToPNG.html

yes ofc i know but having a simple export inport button doesnt cause any problem since it isnt a map creation tools it would for me to export my heightmap

texture it on another program then inport the texture map

back to unity with way more details.

thanks for the awnser though

I really have no idea what you’re talking about. You import a file into Unity. Then you work with it in another app. When you save in the other app, the changes take place in Unity immediately. You don’t need to export anything. Unity isn’t modifying textures. It’s just using them.

What i ment was

after i make my entire texture map

with all the smal textures i inported into unity

i export it as an entire map with all the blended textures into it.

(if you like it this way)
do like a normal map making program exporting the entire texture map

i was just asking if it was possible to do so…

EDIT: so the awnser is no…
kk then i wonder why its just i wanted to use carrara pro 7 to texture the map then inport to unity seams not possible tx anyways

It is possible to export a Terrain’s splatmap, edit in another program, and re-import that splatmap into Unity.

http://forum.unity3d.com/viewtopic.php?t=19292