Unity exports 32-bit target instead of 64-bit

So i was making a game running on iPhone. Mine has iOS 11.2.5 installed, so i need a 64-bit build target in order to run the game on my iPhone.
I’ve selected IL2CPP in Player Settings and tried to Build and Run on my iPhone.
Xcode however says

Apple LLVM 9.0 Error: Invalid iOS deployment version ‘-miphoneos-version-min=11.1’, iOS 10 is the maximum deployment target for 32-bit targets

What should I do?
I tried to build an XR Project if that helps

DevTK

Try selecting ‘Universal’ in the Architecture dropdown.

it is already on universal…
mabye the screnshot helps