Hello, I’m trying to fix a problem and I’m wondering if your asset can help.
I’ve been struggling with the fact that the model importer creates gameobjects with scale values not equal to 1 if the FBX was not exported with the correct unit measurements.
I have made a thread about this here and not having the scale values of 1 can have annoying consequences, like here amongst other things.
This can be fixed by re-creating a new FBX asset with the correct unit measurements. However when you need to change a large amount of fbx files, it’s really problematic to do it one by one.
Does your asset provide a way to change an FBX’s file scale in Unity?
or to somehow modify the transforms of the gameobjects so that they are equal to 1?