Unity Feedback wrongly marked as Completed

My Unity Feedback feature request has been wrongly marked as completed:
http://feedback.unity3d.com/suggestions/better-support-for-guionly-appl

This is about being able to freeze rendering so the CPU/GPU resources being used are near zero. Handy for apps of which the view doesn’t change much such as a chess game. This will save a lot of battery on mobile devices.

But somehow this has been misinterpreted as the old GUI system resource hogging problem, which has now been resolved. I contacted the responsible Unity staff member and he said that probably a lot of other people misinterpreted this as well and it is best to start all over.

Is this really not clear enough?

and

I feel that it is unfair that my lobby effort basically has been destroyed with one click of a button. What if someone from Unity would mark the Linux Editor request (nearly 14k votes) as Completed and then say “sorry, I thought you meant the Linux Player, but other people probably misinterpreted this as well, therefore you can start all over gathering votes.”

What do you think of this?

Yeah, I can see how that could be misinterpreted, especially since you’re talking primarily about GUI-based applications, and the title is only talking about “better support”, which arguably has been achieved. If event-based scene rendering not linked to the game loop is what you wanted then why didn’t you name it that?

I’m disappointed that you didn’t wait for me to resolve this privately, Elecman. And also that you’ve not mentioned the work I already did to improve the situation, like posting a new feedback item here:

http://feedback.unity3d.com/suggestions/manually-activated-render-loop-for-lower-power-consumption-on-mobile

which I also amended the note on the original issue to link to. And then you go and imply that I’d be moronic enough to misinterpret ‘Linux Editor’ as ‘Linux Player.’ You think this is going to make me continue to want to help you?

There’s a bug with the Feedback site whereby votes apparently cannot be removed from Completed items. I’m trying to get this fixed, but the web team have been on holiday over Christmas, and I’m a Rails noob so fixing it myself is slow. I’m sorry about the bug but we’ll get it fixed and then both you and everyone else with votes locked up in the old item will be able to transfer them to the new one as appropriate.

Sorry, I didn’t mean any disrespect. I still appreciate you trying to resolve the situation. Just a little frustration got the best of me :smile:

Either way, the easiest way to resolve this situation is to grant the feature request, right? Surely, it can’t be too much work to change this:

void SecretUnityRenderLoop(){

    if(!WaitForTargetFrameRate(Application.targetFrameRate)){

        Render();
    } 
}

to this:

void SecretUnityRenderLoop(){

    if(!WaitForTargetFrameRate(Application.targetFrameRate) && !Application.freeze){

        Render();
    } 
}

Or alternatively, make Camera.Render() work as advertised, but that would probably require a bit more work.