Disclaimer - This is my first time posting to this forum, if this post is in the wrong area please let me know.
Hello all!
Lately I’ve been working on a 3D level editor for a small project( gif ), however when I got around to saving I realized that it was becoming quite a pain to write out each value for Vector3s, Quaternions, and everything else involved. Due to this I made a small static helper class that should atleast ease the suffering of others who happen to be using BinaryReader/Writer.
The project can be found on GitHub, at:
https://github.com/DeathGameDev/Unity-FileIO
Some things I’d like opinions on are:
- How can I lay things out better for the end-user?
- Is there anything I should add?(Variable types, functions, etc)
- Is there anything I should change?(Function names, variable names, etc)
- Anything else that you deem necessary.(Needs to be relevant, though.)
Thanks for reading, I thought it’d be useful to post this here and gain some feedback on it, along with save anyone who’s working with BR/BW some time.
Thanks!
PS - I also created a small batch file for building a unity project to x32 and x64 exe’s, would you guys be interested in something like that as well?