Thanks @joefspiro
Here’s the stacktrace of the error. Could sqlite be the start of it? I have an internal database in the app to store data.
# Platform: apple
# Version: 5.6.6 (262)
# Issue: 2ba5a2d108d52bad525c331f7f1c29f8
# Session: ad8d74c80c514ef38012a30b90449f52_DNE_0_v2
# Date: Thu May 04 2023 08:11:55 GMT+1000 (Australian Eastern Standard Time)
com.apple.main-thread
0 libsqlite3.dylib 0x9368 sqlite3_exec + 3972
1 libsqlite3.dylib 0x8c90 sqlite3_exec + 2220
2 libsqlite3.dylib 0x11588 sqlite3_exec + 37284
3 libsqlite3.dylib 0x10c14 sqlite3_exec + 34864
4 libsqlite3.dylib 0x10b50 sqlite3_exec + 34668
5 libsqlite3.dylib 0x3a950 sqlite3_value_text + 11252
6 libsqlite3.dylib 0x1ff48 sqlite3_log + 28068
7 libsqlite3.dylib 0x1fb38 sqlite3_log + 27028
8 libsqlite3.dylib 0xbcc30 sqlite3_sourceid + 198412
9 libsqlite3.dylib 0x1ae48 sqlite3_log + 7332
10 libsqlite3.dylib 0xaa80 sqlite3_exec + 9884
11 libsqlite3.dylib 0x95dc sqlite3_exec + 4600
12 libsqlite3.dylib 0x8c90 sqlite3_exec + 2220
13 libsqlite3.dylib 0x89b0 sqlite3_exec + 1484
14 UnityFramework 0x1121bd0 selector_thread(void*) (.cold.1) + 656 (threadpool-ms-io.cpp:656)
15 UnityFramework 0x11209c4 selector_thread(void*) (.cold.1) + 656 (threadpool-ms-io.cpp:656)
16 UnityFramework 0x1360228 selector_thread(void*) (.cold.1) + 656 (threadpool-ms-io.cpp:656)
17 UnityFramework 0x115b020 selector_thread(void*) (.cold.1) + 656 (threadpool-ms-io.cpp:656)
18 UnityFramework 0x112ddc4 selector_thread(void*) (.cold.1) + 656 (threadpool-ms-io.cpp:656)
19 UnityFramework 0x112f6dc selector_thread(void*) (.cold.1) + 656 (threadpool-ms-io.cpp:656)
20 UnityFramework 0x1130c50 selector_thread(void*) (.cold.1) + 656 (threadpool-ms-io.cpp:656)
21 UnityFramework 0xd5d904 il2cpp::vm::Runtime::InvokeWithThrow(MethodInfo const*, void*, void**) + 578 (Runtime.cpp:578)
22 UnityFramework 0xd5d764 il2cpp::vm::Runtime::Invoke(MethodInfo const*, void*, void**, Il2CppException**) + 572 (Runtime.cpp:572)
23 UnityFramework 0x4bc094 scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool) + 292 (ScriptingApi_Il2Cpp.cpp:292)
24 UnityFramework 0x4c7c04 ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool) + 298 (ScriptingInvocation.cpp:298)
25 UnityFramework 0x4d7504 MonoBehaviour::InvokeMethodOrCoroutineChecked(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingExceptionPtr*) + 839 (MonoBehaviour.cpp:839)
26 UnityFramework 0x4d7688 MonoBehaviour::InvokeMethodOrCoroutineChecked(ScriptingMethodPtr, ScriptingObjectPtr) + 860 (MonoBehaviour.cpp:860)
27 UnityFramework 0x4c89f4 Scripting::SendScriptingMessage(GameObject&, char const*, ScriptingObjectPtr) + 214 (PPtr.h:214)
28 UnityFramework 0x583038 WebScripting::ProcessSendMessages() + 258 (WebScripting.cpp:258)
29 UnityFramework 0x3f9c6c ExecutePlayerLoop(NativePlayerLoopSystem*) + 383 (PlayerLoop.cpp:383)
30 UnityFramework 0x3f9cac ExecutePlayerLoop(NativePlayerLoopSystem*) + 407 (PlayerLoop.cpp:407)
31 UnityFramework 0x3f9f08 PlayerLoop() + 514 (PlayerLoop.cpp:514)
32 UnityFramework 0x8789d4 UnityPlayerLoopImpl(bool) + 330 (LibEntryPoint.mm:330)
33 UnityFramework 0x18280 -[UnityAppController(Rendering) repaint] + 238 (UnityAppController+Rendering.mm:238)
34 UnityFramework 0x18210 -[UnityAppController(Rendering) repaintDisplayLink] + 72 (UnityAppController+Rendering.mm:72)
35 QuartzCore 0x298a4 CA::Display::DisplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long) + 820
36 QuartzCore 0x1471c4 CA::Display::DisplayLink::dispatch_deferred_display_links(unsigned int) + 380
37 UIKitCore 0x64de00 _UIUpdateSequenceRun + 84
38 UIKitCore 0xcb1944 schedulerStepScheduledMainSection + 144
39 UIKitCore 0xcb0ea0 runloopSourceCallback + 92
40 CoreFoundation 0xd3208 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28
41 CoreFoundation 0xdf864 __CFRunLoopDoSource0 + 176
42 CoreFoundation 0x646c8 __CFRunLoopDoSources0 + 244
43 CoreFoundation 0x7a1c4 __CFRunLoopRun + 828
44 CoreFoundation 0x7f4dc CFRunLoopRunSpecific + 612
45 GraphicsServices 0x135c GSEventRunModal + 164
46 UIKitCore 0x39d37c -[UIApplication _run] + 888
47 UIKitCore 0x39cfe0 UIApplicationMain + 340
48 UnityFramework 0x17db4 -[UnityFramework runUIApplicationMainWithArgc:argv:] + 96 (main.mm:96)
49 tableread 0x7ccc main + 28 (main.mm:28)
50 ??? 0x1e4850dec (Missing)
AssetGarbageCollectorHelper
0 libsystem_kernel.dylib 0xc00 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4448 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4afc _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0x953460 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 37 (Baselib_SystemSemaphore_DarwinApi.inl.h:37)
4 UnityFramework 0x3f5ce4 AGCThread::Run() + 47 (Baselib_Semaphore_SemaphoreBased.inl.h:47)
5 UnityFramework 0x3fd3d8 AGCThread::RunThread(void*) + 232 (GarbageCollectSharedAssets.cpp:232)
6 UnityFramework 0x486c10 Thread::RunThreadWrapper(void*) + 82 (Thread.cpp:82)
7 libsystem_pthread.dylib 0x16b8 _pthread_start + 148
8 libsystem_pthread.dylib 0xb88 thread_start + 8
AssetGarbageCollectorHelper
0 libsystem_kernel.dylib 0xc00 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4448 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4afc _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0x953460 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 37 (Baselib_SystemSemaphore_DarwinApi.inl.h:37)
4 UnityFramework 0x3f5ce4 AGCThread::Run() + 47 (Baselib_Semaphore_SemaphoreBased.inl.h:47)
5 UnityFramework 0x3fd3d8 AGCThread::RunThread(void*) + 232 (GarbageCollectSharedAssets.cpp:232)
6 UnityFramework 0x486c10 Thread::RunThreadWrapper(void*) + 82 (Thread.cpp:82)
7 libsystem_pthread.dylib 0x16b8 _pthread_start + 148
8 libsystem_pthread.dylib 0xb88 thread_start + 8
AssetGarbageCollectorHelper
0 libsystem_kernel.dylib 0xc00 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4448 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4afc _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0x953460 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 37 (Baselib_SystemSemaphore_DarwinApi.inl.h:37)
4 UnityFramework 0x3f5ce4 AGCThread::Run() + 47 (Baselib_Semaphore_SemaphoreBased.inl.h:47)
5 UnityFramework 0x3fd3d8 AGCThread::RunThread(void*) + 232 (GarbageCollectSharedAssets.cpp:232)
6 UnityFramework 0x486c10 Thread::RunThreadWrapper(void*) + 82 (Thread.cpp:82)
7 libsystem_pthread.dylib 0x16b8 _pthread_start + 148
8 libsystem_pthread.dylib 0xb88 thread_start + 8
AssetGarbageCollectorHelper
0 libsystem_kernel.dylib 0xc00 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4448 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4afc _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0x953460 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 37 (Baselib_SystemSemaphore_DarwinApi.inl.h:37)
4 UnityFramework 0x3f5ce4 AGCThread::Run() + 47 (Baselib_Semaphore_SemaphoreBased.inl.h:47)
5 UnityFramework 0x3fd3d8 AGCThread::RunThread(void*) + 232 (GarbageCollectSharedAssets.cpp:232)
6 UnityFramework 0x486c10 Thread::RunThreadWrapper(void*) + 82 (Thread.cpp:82)
7 libsystem_pthread.dylib 0x16b8 _pthread_start + 148
8 libsystem_pthread.dylib 0xb88 thread_start + 8
AssetGarbageCollectorHelper
0 libsystem_kernel.dylib 0xc00 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4448 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4afc _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0x953460 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 37 (Baselib_SystemSemaphore_DarwinApi.inl.h:37)
4 UnityFramework 0x3f5ce4 AGCThread::Run() + 47 (Baselib_Semaphore_SemaphoreBased.inl.h:47)
5 UnityFramework 0x3fd3d8 AGCThread::RunThread(void*) + 232 (GarbageCollectSharedAssets.cpp:232)
6 UnityFramework 0x486c10 Thread::RunThreadWrapper(void*) + 82 (Thread.cpp:82)
7 libsystem_pthread.dylib 0x16b8 _pthread_start + 148
8 libsystem_pthread.dylib 0xb88 thread_start + 8
com.apple.uikit.eventfetch-thread
0 libsystem_kernel.dylib 0xc84 mach_msg2_trap + 8
1 libsystem_kernel.dylib 0x13b54 mach_msg2_internal + 80
2 libsystem_kernel.dylib 0x13e2c mach_msg_overwrite + 540
3 libsystem_kernel.dylib 0x11c8 mach_msg + 24
4 CoreFoundation 0x79114 __CFRunLoopServiceMachPort + 160
5 CoreFoundation 0x7a340 __CFRunLoopRun + 1208
6 CoreFoundation 0x7f4dc CFRunLoopRunSpecific + 612
7 Foundation 0x420c4 -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 212
8 Foundation 0x41fac -[NSRunLoop(NSRunLoop) runUntilDate:] + 64
9 UIKitCore 0x4cfdac -[UIEventFetcher threadMain] + 416
10 Foundation 0x5b634 __NSThread__start__ + 716
11 libsystem_pthread.dylib 0x16b8 _pthread_start + 148
12 libsystem_pthread.dylib 0xb88 thread_start + 8
GC Finalizer
0 libsystem_kernel.dylib 0x1558 __psynch_cvwait + 8
1 libsystem_pthread.dylib 0x8078 _pthread_cond_wait + 1232
2 UnityFramework 0xd24cc0 il2cpp::os::posix::PosixWaitObject::Wait(unsigned int, bool) + 120 (PosixWaitObject.cpp:120)
3 UnityFramework 0xcf8d64 il2cpp::gc::FinalizerThread(void*) + 461 (BoehmGC.cpp:461)
4 UnityFramework 0xd1c034 il2cpp::os::Thread::RunWrapper(void*) + 201 (Thread.cpp:201)
5 UnityFramework 0xd1ee00 il2cpp::os::ThreadImpl::ThreadStartWrapper(void*) + 127 (ThreadImpl.cpp:127)
6 libsystem_pthread.dylib 0x16b8 _pthread_start + 148
7 libsystem_pthread.dylib 0xb88 thread_start + 8
Job.Worker 0
0 libsystem_kernel.dylib 0xc00 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4448 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4afc _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0x953460 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 37 (Baselib_SystemSemaphore_DarwinApi.inl.h:37)
4 UnityFramework 0x3e2e08 JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 38 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38)
5 UnityFramework 0x3e1d54 JobQueue::WorkLoop(void*) + 1115 (JobQueue.cpp:1115)
6 UnityFramework 0x486c10 Thread::RunThreadWrapper(void*) + 82 (Thread.cpp:82)
7 libsystem_pthread.dylib 0x16b8 _pthread_start + 148
8 libsystem_pthread.dylib 0xb88 thread_start + 8
Job.Worker 1
0 libsystem_kernel.dylib 0xc00 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4448 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4afc _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0x953460 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 37 (Baselib_SystemSemaphore_DarwinApi.inl.h:37)
4 UnityFramework 0x3e2e08 JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 38 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38)
5 UnityFramework 0x3e1d54 JobQueue::WorkLoop(void*) + 1115 (JobQueue.cpp:1115)
6 UnityFramework 0x486c10 Thread::RunThreadWrapper(void*) + 82 (Thread.cpp:82)
7 libsystem_pthread.dylib 0x16b8 _pthread_start + 148
8 libsystem_pthread.dylib 0xb88 thread_start + 8
Job.Worker 2
0 libsystem_kernel.dylib 0xc00 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4448 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4afc _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0x953460 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 37 (Baselib_SystemSemaphore_DarwinApi.inl.h:37)
4 UnityFramework 0x3e2e08 JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 38 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38)
5 UnityFramework 0x3e1d54 JobQueue::WorkLoop(void*) + 1115 (JobQueue.cpp:1115)
6 UnityFramework 0x486c10 Thread::RunThreadWrapper(void*) + 82 (Thread.cpp:82)
7 libsystem_pthread.dylib 0x16b8 _pthread_start + 148
8 libsystem_pthread.dylib 0xb88 thread_start + 8
Job.Worker 3
0 libsystem_kernel.dylib 0xc00 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4448 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4afc _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0x953460 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 37 (Baselib_SystemSemaphore_DarwinApi.inl.h:37)
4 UnityFramework 0x3e2e08 JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 38 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38)
5 UnityFramework 0x3e1d54 JobQueue::WorkLoop(void*) + 1115 (JobQueue.cpp:1115)
6 UnityFramework 0x486c10 Thread::RunThreadWrapper(void*) + 82 (Thread.cpp:82)
7 libsystem_pthread.dylib 0x16b8 _pthread_start + 148
8 libsystem_pthread.dylib 0xb88 thread_start + 8
Job.Worker 4
0 libsystem_kernel.dylib 0xc00 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4448 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4afc _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0x953460 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 37 (Baselib_SystemSemaphore_DarwinApi.inl.h:37)
4 UnityFramework 0x3e2e08 JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 38 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38)
5 UnityFramework 0x3e1d54 JobQueue::WorkLoop(void*) + 1115 (JobQueue.cpp:1115)
6 UnityFramework 0x486c10 Thread::RunThreadWrapper(void*) + 82 (Thread.cpp:82)
7 libsystem_pthread.dylib 0x16b8 _pthread_start + 148
8 libsystem_pthread.dylib 0xb88 thread_start + 8
Background Job.Worker 0
0 libsystem_kernel.dylib 0xc00 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4448 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4afc _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0x953460 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 37 (Baselib_SystemSemaphore_DarwinApi.inl.h:37)
4 UnityFramework 0x3e2e08 JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 38 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38)
5 UnityFramework 0x3e1d54 JobQueue::WorkLoop(void*) + 1115 (JobQueue.cpp:1115)
6 UnityFramework 0x486c10 Thread::RunThreadWrapper(void*) + 82 (Thread.cpp:82)
7 libsystem_pthread.dylib 0x16b8 _pthread_start + 148
8 libsystem_pthread.dylib 0xb88 thread_start + 8
Background Job.Worker 1
0 libsystem_kernel.dylib 0xc00 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4448 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4afc _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0x953460 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 37 (Baselib_SystemSemaphore_DarwinApi.inl.h:37)
4 UnityFramework 0x3e2e08 JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 38 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38)
5 UnityFramework 0x3e1d54 JobQueue::WorkLoop(void*) + 1115 (JobQueue.cpp:1115)
6 UnityFramework 0x486c10 Thread::RunThreadWrapper(void*) + 82 (Thread.cpp:82)
7 libsystem_pthread.dylib 0x16b8 _pthread_start + 148
8 libsystem_pthread.dylib 0xb88 thread_start + 8
Background Job.Worker 2
0 libsystem_kernel.dylib 0xc00 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4448 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4afc _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0x953460 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 37 (Baselib_SystemSemaphore_DarwinApi.inl.h:37)
4 UnityFramework 0x3e2e08 JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 38 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38)
5 UnityFramework 0x3e1d54 JobQueue::WorkLoop(void*) + 1115 (JobQueue.cpp:1115)
6 UnityFramework 0x486c10 Thread::RunThreadWrapper(void*) + 82 (Thread.cpp:82)
7 libsystem_pthread.dylib 0x16b8 _pthread_start + 148
8 libsystem_pthread.dylib 0xb88 thread_start + 8
Background Job.Worker 3
0 libsystem_kernel.dylib 0xc00 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4448 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4afc _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0x953460 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 37 (Baselib_SystemSemaphore_DarwinApi.inl.h:37)
4 UnityFramework 0x3e2e08 JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 38 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38)
5 UnityFramework 0x3e1d54 JobQueue::WorkLoop(void*) + 1115 (JobQueue.cpp:1115)
6 UnityFramework 0x486c10 Thread::RunThreadWrapper(void*) + 82 (Thread.cpp:82)
7 libsystem_pthread.dylib 0x16b8 _pthread_start + 148
8 libsystem_pthread.dylib 0xb88 thread_start + 8
Background Job.Worker 4
0 libsystem_kernel.dylib 0xc00 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4448 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4afc _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0x953460 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 37 (Baselib_SystemSemaphore_DarwinApi.inl.h:37)
4 UnityFramework 0x3e2e08 JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 38 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38)
5 UnityFramework 0x3e1d54 JobQueue::WorkLoop(void*) + 1115 (JobQueue.cpp:1115)
6 UnityFramework 0x486c10 Thread::RunThreadWrapper(void*) + 82 (Thread.cpp:82)
7 libsystem_pthread.dylib 0x16b8 _pthread_start + 148
8 libsystem_pthread.dylib 0xb88 thread_start + 8
Background Job.Worker 5
0 libsystem_kernel.dylib 0xc00 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4448 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4afc _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0x953460 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 37 (Baselib_SystemSemaphore_DarwinApi.inl.h:37)
4 UnityFramework 0x3e2e08 JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 38 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38)
5 UnityFramework 0x3e1d54 JobQueue::WorkLoop(void*) + 1115 (JobQueue.cpp:1115)
6 UnityFramework 0x486c10 Thread::RunThreadWrapper(void*) + 82 (Thread.cpp:82)
7 libsystem_pthread.dylib 0x16b8 _pthread_start + 148
8 libsystem_pthread.dylib 0xb88 thread_start + 8
Background Job.Worker 6
0 libsystem_kernel.dylib 0xc00 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4448 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4afc _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0x953460 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 37 (Baselib_SystemSemaphore_DarwinApi.inl.h:37)
4 UnityFramework 0x3e2e08 JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 38 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38)
5 UnityFramework 0x3e1d54 JobQueue::WorkLoop(void*) + 1115 (JobQueue.cpp:1115)
6 UnityFramework 0x486c10 Thread::RunThreadWrapper(void*) + 82 (Thread.cpp:82)
7 libsystem_pthread.dylib 0x16b8 _pthread_start + 148
8 libsystem_pthread.dylib 0xb88 thread_start + 8
Background Job.Worker 7
0 libsystem_kernel.dylib 0xc00 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4448 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4afc _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0x953460 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 37 (Baselib_SystemSemaphore_DarwinApi.inl.h:37)
4 UnityFramework 0x3e2e08 JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 38 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38)
5 UnityFramework 0x3e1d54 JobQueue::WorkLoop(void*) + 1115 (JobQueue.cpp:1115)
6 UnityFramework 0x486c10 Thread::RunThreadWrapper(void*) + 82 (Thread.cpp:82)
7 libsystem_pthread.dylib 0x16b8 _pthread_start + 148
8 libsystem_pthread.dylib 0xb88 thread_start + 8
Background Job.Worker 8
0 libsystem_kernel.dylib 0xc00 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4448 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4afc _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0x953460 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 37 (Baselib_SystemSemaphore_DarwinApi.inl.h:37)
4 UnityFramework 0x3e2e08 JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 38 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38)
5 UnityFramework 0x3e1d54 JobQueue::WorkLoop(void*) + 1115 (JobQueue.cpp:1115)
6 UnityFramework 0x486c10 Thread::RunThreadWrapper(void*) + 82 (Thread.cpp:82)
7 libsystem_pthread.dylib 0x16b8 _pthread_start + 148
8 libsystem_pthread.dylib 0xb88 thread_start + 8
Background Job.Worker 9
0 libsystem_kernel.dylib 0xc00 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4448 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4afc _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0x953460 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 37 (Baselib_SystemSemaphore_DarwinApi.inl.h:37)
4 UnityFramework 0x3e2e08 JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 38 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38)
5 UnityFramework 0x3e1d54 JobQueue::WorkLoop(void*) + 1115 (JobQueue.cpp:1115)
6 UnityFramework 0x486c10 Thread::RunThreadWrapper(void*) + 82 (Thread.cpp:82)
7 libsystem_pthread.dylib 0x16b8 _pthread_start + 148
8 libsystem_pthread.dylib 0xb88 thread_start + 8
Background Job.Worker 10
0 libsystem_kernel.dylib 0xc00 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4448 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4afc _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0x953460 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 37 (Baselib_SystemSemaphore_DarwinApi.inl.h:37)
4 UnityFramework 0x3e2e08 JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 38 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38)
5 UnityFramework 0x3e1d54 JobQueue::WorkLoop(void*) + 1115 (JobQueue.cpp:1115)
6 UnityFramework 0x486c10 Thread::RunThreadWrapper(void*) + 82 (Thread.cpp:82)
7 libsystem_pthread.dylib 0x16b8 _pthread_start + 148
8 libsystem_pthread.dylib 0xb88 thread_start + 8
Background Job.Worker 11
0 libsystem_kernel.dylib 0xc00 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4448 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4afc _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0x953460 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 37 (Baselib_SystemSemaphore_DarwinApi.inl.h:37)
4 UnityFramework 0x3e2e08 JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 38 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38)
5 UnityFramework 0x3e1d54 JobQueue::WorkLoop(void*) + 1115 (JobQueue.cpp:1115)
6 UnityFramework 0x486c10 Thread::RunThreadWrapper(void*) + 82 (Thread.cpp:82)
7 libsystem_pthread.dylib 0x16b8 _pthread_start + 148
8 libsystem_pthread.dylib 0xb88 thread_start + 8
Background Job.Worker 12
0 libsystem_kernel.dylib 0xc00 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4448 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4afc _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0x953460 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 37 (Baselib_SystemSemaphore_DarwinApi.inl.h:37)
4 UnityFramework 0x3e2e08 JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 38 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38)
5 UnityFramework 0x3e1d54 JobQueue::WorkLoop(void*) + 1115 (JobQueue.cpp:1115)
6 UnityFramework 0x486c10 Thread::RunThreadWrapper(void*) + 82 (Thread.cpp:82)
7 libsystem_pthread.dylib 0x16b8 _pthread_start + 148
8 libsystem_pthread.dylib 0xb88 thread_start + 8
Background Job.Worker 13
0 libsystem_kernel.dylib 0xc00 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4448 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4afc _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0x953460 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 37 (Baselib_SystemSemaphore_DarwinApi.inl.h:37)
4 UnityFramework 0x3e2e08 JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 38 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38)
5 UnityFramework 0x3e1d54 JobQueue::WorkLoop(void*) + 1115 (JobQueue.cpp:1115)
6 UnityFramework 0x486c10 Thread::RunThreadWrapper(void*) + 82 (Thread.cpp:82)
7 libsystem_pthread.dylib 0x16b8 _pthread_start + 148
8 libsystem_pthread.dylib 0xb88 thread_start + 8
Background Job.Worker 14
0 libsystem_kernel.dylib 0xc00 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4448 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4afc _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0x953460 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 37 (Baselib_SystemSemaphore_DarwinApi.inl.h:37)
4 UnityFramework 0x3e2e08 JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 38 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38)
5 UnityFramework 0x3e1d54 JobQueue::WorkLoop(void*) + 1115 (JobQueue.cpp:1115)
6 UnityFramework 0x486c10 Thread::RunThreadWrapper(void*) + 82 (Thread.cpp:82)
7 libsystem_pthread.dylib 0x16b8 _pthread_start + 148
8 libsystem_pthread.dylib 0xb88 thread_start + 8
Background Job.Worker 15
0 libsystem_kernel.dylib 0xc00 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4448 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4afc _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0x953460 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 37 (Baselib_SystemSemaphore_DarwinApi.inl.h:37)
4 UnityFramework 0x3e2e08 JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 38 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38)
5 UnityFramework 0x3e1d54 JobQueue::WorkLoop(void*) + 1115 (JobQueue.cpp:1115)
6 UnityFramework 0x486c10 Thread::RunThreadWrapper(void*) + 82 (Thread.cpp:82)
7 libsystem_pthread.dylib 0x16b8 _pthread_start + 148
8 libsystem_pthread.dylib 0xb88 thread_start + 8
BatchDeleteObjects
0 libsystem_kernel.dylib 0xc00 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4448 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4afc _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0x953460 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 37 (Baselib_SystemSemaphore_DarwinApi.inl.h:37)
4 UnityFramework 0x4883bc ThreadedStreamBuffer::HandleOutOfBufferToReadFrom(ThreadedStreamBuffer::DataOffsets) + 47 (Baselib_Semaphore_SemaphoreBased.inl.h:47)
5 UnityFramework 0x3e9030 BatchDeleteStep2Threaded(void*) + 93 (BatchDeleteObjects.cpp:93)
6 UnityFramework 0x486c10 Thread::RunThreadWrapper(void*) + 82 (Thread.cpp:82)
7 libsystem_pthread.dylib 0x16b8 _pthread_start + 148
8 libsystem_pthread.dylib 0xb88 thread_start + 8
Loading.AsyncRead
0 libsystem_kernel.dylib 0xc00 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4448 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4afc _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0x953460 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 37 (Baselib_SystemSemaphore_DarwinApi.inl.h:37)
4 UnityFramework 0x362924 AsyncReadManagerThreaded::ThreadEntry() + 47 (Baselib_Semaphore_SemaphoreBased.inl.h:47)
5 UnityFramework 0x362434 AsyncReadManagerThreaded::StaticThreadEntry(void*) + 117 (AsyncReadManagerThreaded.cpp:117)
6 UnityFramework 0x486c10 Thread::RunThreadWrapper(void*) + 82 (Thread.cpp:82)
7 libsystem_pthread.dylib 0x16b8 _pthread_start + 148
8 libsystem_pthread.dylib 0xb88 thread_start + 8
Thread
0 libsystem_kernel.dylib 0x1144 __semwait_signal + 8
1 libsystem_c.dylib 0x5888 nanosleep + 220
2 libsystem_c.dylib 0x6554 usleep + 68
3 UnityFramework 0xc9ff84 FMOD_OS_Time_Sleep(unsigned int) + 3407264
4 UnityFramework 0xcbca64 FMOD::Thread::callback(void*) + 3524736
5 libsystem_pthread.dylib 0x16b8 _pthread_start + 148
6 libsystem_pthread.dylib 0xb88 thread_start + 8
com.apple.CoreMotion.MotionThread
0 libsystem_kernel.dylib 0xc84 mach_msg2_trap + 8
1 libsystem_kernel.dylib 0x13b54 mach_msg2_internal + 80
2 libsystem_kernel.dylib 0x13e2c mach_msg_overwrite + 540
3 libsystem_kernel.dylib 0x11c8 mach_msg + 24
4 CoreFoundation 0x79114 __CFRunLoopServiceMachPort + 160
5 CoreFoundation 0x7a340 __CFRunLoopRun + 1208
6 CoreFoundation 0x7f4dc CFRunLoopRunSpecific + 612
7 CoreFoundation 0xc1f84 CFRunLoopRun + 64
8 CoreMotion 0x136e8 CLMotionActivity::isTypeInVehicle(CLMotionActivity::Type) + 23144
9 libsystem_pthread.dylib 0x16b8 _pthread_start + 148
10 libsystem_pthread.dylib 0xb88 thread_start + 8
Loading.PreloadManager
0 libsystem_kernel.dylib 0xc00 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4448 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4afc _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0x953460 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 37 (Baselib_SystemSemaphore_DarwinApi.inl.h:37)
4 UnityFramework 0x4054bc PreloadManager::Run() + 47 (Baselib_Semaphore_SemaphoreBased.inl.h:47)
5 UnityFramework 0x405408 PreloadManager::Run(void*) + 184 (PreloadManager.cpp:184)
6 UnityFramework 0x486c10 Thread::RunThreadWrapper(void*) + 82 (Thread.cpp:82)
7 libsystem_pthread.dylib 0x16b8 _pthread_start + 148
8 libsystem_pthread.dylib 0xb88 thread_start + 8
CloudJob.Worker 0
0 libsystem_kernel.dylib 0xc00 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4448 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4afc _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0x953460 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 37 (Baselib_SystemSemaphore_DarwinApi.inl.h:37)
4 UnityFramework 0x3e2e08 JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 38 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38)
5 UnityFramework 0x3e1d54 JobQueue::WorkLoop(void*) + 1115 (JobQueue.cpp:1115)
6 UnityFramework 0x486c10 Thread::RunThreadWrapper(void*) + 82 (Thread.cpp:82)
7 libsystem_pthread.dylib 0x16b8 _pthread_start + 148
8 libsystem_pthread.dylib 0xb88 thread_start + 8
com.apple.NSURLConnectionLoader
0 libsystem_kernel.dylib 0xc84 mach_msg2_trap + 8
1 libsystem_kernel.dylib 0x13b54 mach_msg2_internal + 80
2 libsystem_kernel.dylib 0x13e2c mach_msg_overwrite + 540
3 libsystem_kernel.dylib 0x11c8 mach_msg + 24
4 CoreFoundation 0x79114 __CFRunLoopServiceMachPort + 160
5 CoreFoundation 0x7a340 __CFRunLoopRun + 1208
6 CoreFoundation 0x7f4dc CFRunLoopRunSpecific + 612
7 CFNetwork 0x2587e0 _CFURLStorageSessionDisableCache + 60900
8 Foundation 0x5b634 __NSThread__start__ + 716
9 libsystem_pthread.dylib 0x16b8 _pthread_start + 148
10 libsystem_pthread.dylib 0xb88 thread_start + 8
com.google.firebase.crashlytics.MachExceptionServer
0 UnityFramework 0x1df28c FIRCLSProcessRecordAllThreads + 393 (FIRCLSProcess.c:393)
1 UnityFramework 0x1df66c FIRCLSProcessRecordAllThreads + 424 (FIRCLSProcess.c:424)
2 UnityFramework 0x1d697c FIRCLSHandler + 34 (FIRCLSHandler.m:34)
3 UnityFramework 0x1d90cc FIRCLSMachExceptionServer + 521 (FIRCLSMachException.c:521)
4 libsystem_pthread.dylib 0x16b8 _pthread_start + 148
5 libsystem_pthread.dylib 0xb88 thread_start + 8
AXSpeech
0 libsystem_kernel.dylib 0xc84 mach_msg2_trap + 8
1 libsystem_kernel.dylib 0x13b54 mach_msg2_internal + 80
2 libsystem_kernel.dylib 0x13e2c mach_msg_overwrite + 540
3 libsystem_kernel.dylib 0x11c8 mach_msg + 24
4 CoreFoundation 0x79114 __CFRunLoopServiceMachPort + 160
5 CoreFoundation 0x7a340 __CFRunLoopRun + 1208
6 CoreFoundation 0x7f4dc CFRunLoopRunSpecific + 612
7 Foundation 0x420c4 -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 212
8 libAXSpeechManager.dylib 0x13390 -[AXSpeechThread main]
9 Foundation 0x5b634 __NSThread__start__ + 716
10 libsystem_pthread.dylib 0x16b8 _pthread_start + 148
11 libsystem_pthread.dylib 0xb88 thread_start + 8
com.apple.coreaudio.AQClient
0 libsystem_kernel.dylib 0xc84 mach_msg2_trap + 8
1 libsystem_kernel.dylib 0x13b54 mach_msg2_internal + 80
2 libsystem_kernel.dylib 0x13e2c mach_msg_overwrite + 540
3 libsystem_kernel.dylib 0x11c8 mach_msg + 24
4 CoreFoundation 0x79114 __CFRunLoopServiceMachPort + 160
5 CoreFoundation 0x7a340 __CFRunLoopRun + 1208
6 CoreFoundation 0x7f4dc CFRunLoopRunSpecific + 612
7 AudioToolbox 0x1dbb10 <redacted> + 164
8 libAudioToolboxUtility.dylib 0x14024 CADeprecated::CAPThread::Entry(CADeprecated::CAPThread*) + 92
9 libsystem_pthread.dylib 0x16b8 _pthread_start + 148
10 libsystem_pthread.dylib 0xb88 thread_start + 8
AXSpeech
0 libsystem_kernel.dylib 0xc84 mach_msg2_trap + 8
1 libsystem_kernel.dylib 0x13b54 mach_msg2_internal + 80
2 libsystem_kernel.dylib 0x13e2c mach_msg_overwrite + 540
3 libsystem_kernel.dylib 0x11c8 mach_msg + 24
4 CoreFoundation 0x79114 __CFRunLoopServiceMachPort + 160
5 CoreFoundation 0x7a340 __CFRunLoopRun + 1208
6 CoreFoundation 0x7f4dc CFRunLoopRunSpecific + 612
7 Foundation 0x420c4 -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 212
8 libAXSpeechManager.dylib 0x13390 -[AXSpeechThread main]
9 Foundation 0x5b634 __NSThread__start__ + 716
10 libsystem_pthread.dylib 0x16b8 _pthread_start + 148
11 libsystem_pthread.dylib 0xb88 thread_start + 8
Crashed: Thread
0 UnityFramework 0xf90f6c wordpos_thread(void*) + 120 (AudioOut.cpp:120)
1 libsystem_pthread.dylib 0x16b8 _pthread_start + 148
2 libsystem_pthread.dylib 0xb88 thread_start + 8
Thread
0 libsystem_pthread.dylib 0xb74 start_wqthread + 254
Thread
0 libsystem_kernel.dylib 0x118c __workq_kernreturn + 8
1 libsystem_pthread.dylib 0xe28 _pthread_wqthread + 364
2 libsystem_pthread.dylib 0xb7c start_wqthread + 8
Thread
0 libsystem_kernel.dylib 0xc00 semaphore_wait_trap + 8
1 UnityFramework 0xca03bc FMOD_OS_Semaphore_Wait(FMOD_OS_SEMAPHORE*) + 3408344
2 UnityFramework 0xcbc9f8 FMOD::Thread::callback(void*) + 3524628
3 libsystem_pthread.dylib 0x16b8 _pthread_start + 148
4 libsystem_pthread.dylib 0xb88 thread_start + 8
AURemoteIO::IOThread
0 libsystem_kernel.dylib 0xc84 mach_msg2_trap + 8
1 libsystem_kernel.dylib 0x13b54 mach_msg2_internal + 80
2 libsystem_kernel.dylib 0x13e2c mach_msg_overwrite + 540
3 libsystem_kernel.dylib 0x11c8 mach_msg + 24
4 libEmbeddedSystemAUs.dylib 0xa8148 void* caulk::thread_proxy<std::__1::tuple<caulk::thread::attributes, AURemoteIO::IOThread::IOThread(AURemoteIO&, caulk::thread::attributes const&, caulk::mach::os_workgroup_managed const&)::'lambda'(), std::__1::tuple<> > >(void*) + 556
5 libsystem_pthread.dylib 0x16b8 _pthread_start + 148
6 libsystem_pthread.dylib 0xb88 thread_start + 8
Thread
0 libsystem_kernel.dylib 0x118c __workq_kernreturn + 8
1 libsystem_pthread.dylib 0xe28 _pthread_wqthread + 364
2 libsystem_pthread.dylib 0xb7c start_wqthread + 8
Thread
0 UnityFramework 0xdb658c AO_bufferiseRule + 622 (aoread.c:622)
1 UnityFramework 0xdb4c60 AO_doPart + 682 (aoread.c:682)
2 UnityFramework 0xdb7ee8 AO_doPartVal + 396 (aoread.c:396)
3 UnityFramework 0xdb6e60 AO_doRule + 542 (aoread.c:542)
4 UnityFramework 0xdb4f00 AO_doPart + 736 (aoread.c:736)
5 UnityFramework 0xdb7ee8 AO_doPartVal + 396 (aoread.c:396)
6 UnityFramework 0xdb6e60 AO_doRule + 542 (aoread.c:542)
7 UnityFramework 0xdb4f00 AO_doPart + 736 (aoread.c:736)
8 UnityFramework 0xdb4900 AO_doFiles + 855 (aoread.c:855)
9 UnityFramework 0xdb5494 AO_parser + 928 (aoread.c:928)
10 UnityFramework 0xf364b8 workBNXLayers + 541 (layers.c:541)
11 UnityFramework 0xf4ebb0 parser2_gen + 1313 (swilayers.c:1313)
12 UnityFramework 0xf4b998 parser2_layer + 737 (swilayers.c:737)
13 UnityFramework 0xf4b0f8 mininlpEx + 147 (swilayers.c:147)
14 UnityFramework 0xf42700 NLPE_dlstts + 856 (nlpe.c:856)
15 UnityFramework 0xdc3ba4 BBNLP_textProcessing + 74 (bbnlpm.c:74)
16 UnityFramework 0xd91c5c BABILE_textToPhoStr + 1021 (babile.c:1021)
17 UnityFramework 0xd92630 BABILE_readText + 1523 (babile.c:1523)
18 UnityFramework 0xfad700 BabeTTS_ReadAndPhonetize(BABTTS*, void*, unsigned long, unsigned long*, tagTTSPhoneme**, tagTTSSentence**, BabTTS_ReadAndPhonetize_Mode, unsigned char) + 3597 (BabTts_iPhone.cpp:3597)
19 UnityFramework 0xfad42c BabTTS_ReadBuffer + 3779 (BabTts_iPhone.cpp:3779)
20 UnityFramework 0xfa8c08 GenerateSamplesAndPlay(BABTTS**) + 2027 (BabTts_iPhone.cpp:2027)
21 UnityFramework 0xfa8578 GenerateSamplesAndPlayThread(void*) + 2243 (BabTts_iPhone.cpp:2243)
22 libsystem_pthread.dylib 0x16b8 _pthread_start + 148
23 libsystem_pthread.dylib