Okay so I looked around for another thread about the Unity flash competition but am not finding much other than 1 minor thread in the beta-testing forum. So let’s discuss. The prizes are quite attractive, I quote:
“We’ll be giving away 10 amazing prizes with a total value of $51,497 USD:
One Grand Prize winner will receive $20,000 USD
The top three runners up will each receive $1,000 USD, one Unity Pro with iOS Pro License and one iPad 2 (approximate retail value $4,499 USD)
Six additional participants will be awarded their own copy of Unity Pro with iOS Pro License ($3,000 USD)”
Personally I am not very hopeful of winning partly because a) I’m a one man team, b) no assets or money to throw at it, c) nothing pre-prepared that I can use, d) starting from scratch, e) not much time to work on it. But I’m going to have a go, anyway. Sometimes it’s good to set a time limit on something because it really challenges you to cut out the distractions and ask yourself what’s important. But getting a decent playable game out of such a short time period, pretty difficult.
But still, if there’s a chance at those prizes, I’m in.
Don’t get discouraged, if you replace e) with “hasn’t rigged a full model yet in Blender, ever”, then we’re in the same boat.
Still, a copy of Unity pro is really tempting. I have no illusions about the money, but if I can snag a pro copy it would be amazing for my first real game which I’ve been working on in free so far.
I figure worst case scenario: Crash and burn; lose 13 days of progress on my other project. But on the positive side, at least it’ll give me an excuse to finally crack open Blender and my sound programs, which I’ve been neglecting far too long. I’ll definitely gain something from this, one way or another.
I’m still struggling to get things to build to flash, but I have enough half finished projects to give it a go, any rules stating it has to be a new project?
Im working on a game but i highly doubt it will be done before the deadline i still have most of the texturing, programming and modeling to do and sence ive never realy textured before it will be interesting
Not to mention that if it dosent have to be a new project then the only thing stopping people from putting past games in the competition.
If someone wins and already has unity pro i would be happy to take it off there hands
Apart from a little tutorial I did from a Blender book I haven’t barely touched it either and probably couldn’t model anything at all with it. But oh well. Stuff to learn.
It seems people can submit prior content but you have to point out honestly exactly what that content is as part of your submission, so maybe it will count against you to use something you already started?
I’m competing and I’m working with the same artist I worked with for the characters in my Ludum Dare game. I just need to think up an idea for the game concept (or how to implement my current ideas).
Hey imaginaryhuman! I know you from the blitz forums. I know you can code so I have no trouble with that. I wondered if you wanted to team up?
Why?
Well, I’m not the best coder in the world so I can leave that to you but I do have a Corporate Account with Turbosquid. What does that mean? Well, I am willing to spend some money on models for a game we can both agree on to make. I can’t offer you any money i.e. pay you for coding it but what I can offer is the money available on my Corporate Credit account. I’ve been busy buying models myself that I need but I do have over $1500 of credit left which I am willing to spend. Not sure if we need to spend the whole $1500 but I certainly won’t complain if you pick a set of models from various categories that total say $500-$800.
I hope this doesn’t just come down to which AAA dev decides to try building for the new flash target :P. I plan to compete any way, probably starting a new project. It’ll be nice doing a project where I can reuse old code if convenient, though!
Thanks for the offer but I’ve already started on my entry and it doesn’t involve any kind of models or 3D. I’m going for something 2D and something very original hoping that the originality might make up for being an underdog. Besides I don’t really see how more than one person can share the prize of a single Unity Pro license anyway? Plus in all honesty it’s a competition that I want to win, not share
It’s just a bit of fun. I’m surprised you’re willing to invest hundreds of dollars into something that might not win anything, though? It looks like you already own Unity Pro, so what’s in it for you?
Well remember last time who won it was not the big AAA Bullseye (Interstellar Marines) game it was some artsy game. I didnt win last time so I probably wont win this time anyway I submitted my game. http://www.kongregate.com/unity_game_contest
Yes you could use 5 years of prior development and thousands of dollars worth of man hours, models, graphics, level design, music/audio, whatever, if you want to.
Not with these timelines basically you’d have to have a game already to go and just be doing a conversion - any chance on giving a realistic deadline Unity guys like the 31st of January - you might get some quality entries then.