I have an input setup to read mouse wheel data like so:
Name: Zoom
Gravity: 1
Dead: 1
Sensitivity: 1
Type: Mouse Movement
Axis: 3rd axis (scrollwheel)
// read the zoom value
float zoom = Input.GetAxis("Zoom");
But it doesn’t work when the project is compiled and ran via Flash. I get no non-zero values back for the axis. It works fine on the web and when played inside Unity.
Any ideas?