Unity, FMOD and Shoutcast

Unity 3d Uses FMOD for its audio services. I would like to have a Shoutcast support in my game. I want players to browse for their favorite streams and be able to add their own manually, like in Winamp. I heard it’s not possible to have this using pure C# calls through the Unity API. However, it’s possible to write C++ plugins with a Pro license.

Is it possible to write a C++ plugin for Unity, which would use FMOD Shoutcast API in order to create a streaming C# interface, which I then could use within my game?

The goal here is to have a robust Shoutcast implementation, which can be used from C# level, so that I can employ Internet radio stations in my game directly.

bumping this as it has been brought up many times in the last couple of years. To date, and as far as I can tell, no solution has been offered.
Anyone out there have ideas on how this can be implemented?

I also would like a solution for Shoutcast streaming for Unity, I would glady buy a plugin if someone created one for Unity to do it

nada…