Unity for 2D PixelArt Starting Point

Hello everyone,

I just downloaded Unity for creating a 2D pixelart game and learn Unity for game dev. As a newbie on unity, I want to take some advices from you to about where to start unity. Youtube channels, helpful websites etc. every tip will very useful.

Thanks.

depends if you want to do pixel perfect or not

for example zelda minish cap is pixel perfect

however stardew valley is not pixel perfect

if you want to do pixel perfect you should read a lot about pixel perfect because its very hard to achieve in unity and has a lot of restrictions

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Thank you for your reply,

I don’t eant a pixel perfect stuff, first of all thinking a game like stardew walley, dead cells or katana zero etc.

unfortunately I know common things about game dev like unity uses C#, sprites and assets, but I don’t know Unity basics and how a game development cycle or pipeline works from zero to deployment. I want to learn them but don’t know which point I should start learning.

some ideas what to look for:

and quite early, then you start making your actual project
look into version control (its like smart incremental backup (and more), you can always go back in time if you break or lose something), maybe this is good

and don’t work on the latest alpha or beta unity versions, LTS versions are good, less fighting with bugs.

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