Unity for a RealTime UI application

Hi All

I’m considering using Unity to create a user interface for an application, where data is streamed in continuously and where I need compute shaders to transform the data into images and graphs.

However, I don’t know the best way to go about this.

Should I create a 2D or 3D scene?
Does it even matter?
Which object could I use as a basic building block as a render target?

I do have a little experience with Unity as a 3D engine, but nothing like this.

All help is appreciated

It does not matter. There is no essential difference between a 2D scene and a 3D scene in Unity; it only changes a couple of editor defaults. For a render target, I would imagine you’d use a Quad with your shader applied.

3 Likes

Thanks, that works well. Getting the hang of things again.