Hi All
I’m considering using Unity to create a user interface for an application, where data is streamed in continuously and where I need compute shaders to transform the data into images and graphs.
However, I don’t know the best way to go about this.
Should I create a 2D or 3D scene?
Does it even matter?
Which object could I use as a basic building block as a render target?
I do have a little experience with Unity as a 3D engine, but nothing like this.
All help is appreciated