Unity for developing a Bill Calculator

Hello, I am new to Unity and don’t know much, I was looking to design a mobile application basic IESCO bill calculator to get an estimated bill. The consumer just need to enter the unit and area. The application calculate the bill and output the estimated amount that the company will charge and what are requirement to get the application uploaded on the Google playstore.

Welcome to the forums.

One of the most underrated skills in being a developer is selecting the right tool for the job. It sounds like you have a solid idea of how you envision your end product looking and functioning. So what about that vision is making you think you should use a game engine to create it?

Game engines do things like render 3D models and animate them. They do calculations for lighting and physics simulations. They receive input from the user using keyboards, mice, joysticks, game pads, etc. And they do all of this 60 or more times per second.

Could you create a bill calculator in Unity? Sure. But would you want to? Almost definitely not. Far better tools exist that would be way more appropriate.

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It can be done, but like Schneider21 said, Unity is not the best tool for the job.

The engine is geared towards creation of interactive 3d and 2d experience. Form filling calculation is neither. You’ll be better off making a traditional android application. If you are targeting multiple platforms you could try framework like Qt.

Lastly this sort of calculator can be implemented as a web page on the company’s website.

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In fact it already exists.

https://iescobill.pk/iesco-bill-calculator/

It would be appropriate if you used the area to create a visual feedback of a room of said area with maybe an average adult for scale comparison.

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Is it latest version?

Have you not checked the page? It specifically states that it is for the year 2021.