we are evaluating Unity for a gis visualization product.
The 3d data (height map plush some building meshes with textures are generated automatically at a server that we are writing.
What sort of mechanism would we need to bring this up in a unity webplayer or ios deployed unity app?
Based on an input query from the client,
should we dynamically create an asset bundle at the server which the client can use?
Our server runs in linux.
If so, how would we dynamically create an asset bundle.
is there a way we can write our own asset unserializer in unity which can get custom data served by our server through a url?
once the data is serverd, we still need to stream improved data to the client. (ie url stays the same). Would this be possible?