We currently have a workflow as follows:
- Developer A (who has Unity Pro and Unity for iOS) creates a Unity experience inside Unity
- Developer A exports Unity project to an XCode project
- Developer B (who does not have Unity Pro or Unity for iOS installed) opens the exported XCode project and makes changes in the Objective-C to add additional native functionality
My understanding is that with this workflow, Developer B should not have to have a Unity Pro and Unity for iOS license. My questions then are this:
- Is this a valid workflow?
- Is Developer B required to have Unity Pro and/or Unity for iOS installed on the machine that will further buildout the XCode project?
We’re currently getting build errors on Developer B’s machine, thus driving these questions.
Thanks in advance.
Michael