Unity for iphone can't run on Snow Leopard

Unity for iphone can’t run on Snow Leopard. Unity 2.5 run fine. I hope it will fix on next upgrade.

The pending Unity iPhone update will offer Snow Leopard compatibility.

Would this be the update you are talking about? I ordered my copy of Snow Lep today. I hope the update will come soon because I would hate to have a nice Snow Lep box sitting on my desk without being able to install it :slight_smile:

http://www.macnn.com/articles/09/08/24/unity.15.released/

Is this new update included or does it count as a whole new version?

If he’s talking about 1.1 (which I believe he is), it is a free update for licensed users, and will be coming out sometime this week (according to a post in another thread).

Had I waited just one day, I would have had my answer! Thanks for replying anyway. Now, I have to go download it.

Found more info:

I wonder if the camera and the photo library is supported…

I want it! I want it! I want it! Now! Now! Now! :slight_smile:

To be clear, today we released Unity iPhone 1.5 which now offers Snow Leopard compatibility. Go get it!

http://unity3d.com/unity/whats-new/iphone-1.5

Awesome! If I may ask, what was the reason for labeling it 1.5 instead of the anticipated 1.1?

many new things and closer to the non free upgrade 2.0

^^

I would agree with that.

If you look at the amount of features/improvements and associate that with a 0.1 improvement, instead of a 0.5 improvement, then when Unity jumps from 1.1 to 2, you’d expect the upgrade to be …huge.

Instead, the upgrade from 1.5 to 2 will probably be roughly the size of this upgrade.

So I guess I will still have to rely on the expension pack to get camera and images access.

But it’s a very cool update!

When it says 3 times faster, it it Unity itself of the games on the iPhone?

As noted above we took a look at the feature delta and felt that it really warranted a .5 as opposed to a .1. Sure, that’s a marketing move but one we think proves the point: this is a meaty release! :slight_smile:

Yes, we can’t do everything right away so what we don’t offer can now more easily be exposed by custom Objective-C bindings. As to the 3x faster bit, we put in a lot of core optimizations that make content simply run faster. Some folks in the beta saw significant increases just by republishing existing content in the new build! :shock: :smile: