Unity for live camera mapping

Hi There,

I am trying to make unity work as a live camera mapping tool - you’ve seen them - the projections onto buildings that are ‘skinned’ onto the topology of the architecture? LIKE THIS

In order to make it easy, it would be great that unity can do a few things:

  1. Being able to edit, or construct simple shapes in 3d in play mode. (Like the GIZMO demo here Vertex manipulation (or a fake) of planes would be fantastic, similar to vj apps like VPT.
  2. Some way to make the edits persist after runtime mapping (like PlayModePersist)
  3. Playback the runtime screen at full screen on play, such that it can be output to a projector in play mode in exactly the same scale, format, etc as a published build (no menubars, etc).

Very probably (or even hopefully) it’s all there, but I was hoping for some help as I am a newbie Unity fella.

If there are any developers out there who go “ohh…that’s easy” please PM me, and we can talk turkey.

You can achieve menus and a clean playback by using a second output from your graphics card, for PC its one big desktop say 2048x768. Then you can have menu control and can set triggers etc. Max resolution will depend on your graphics card.

PM’d.