I am using Unity version 2019.2.15f1 on a Mac running OS X.
I am reading tutorials at raywenderlich.com as they seem to be fairly authoritative. I made it through parts 1 and 2 of the intro tutorial (https://www.raywenderlich.com/7514-introduction-to-unity-getting-started-part-1-2) and was able to import the test projects and relevant assets just fine.
I’m now trying to learn UFPS and I have bought that asset bundle, as well as a number of related assets.
I’m following this tutorial for UFPS:
I’ve browsed to the Unity Asset Store from within Unity, and downloaded the purchased UFPS asset. I’ve clicked “Import” and it says the import has completed.
I now get to this step in the tutorial: “Setting Up The Player Prefab Type SimplePlayer into the Project browser’s search bar and then drag the SimplePlayer prefab into the scene in front of one of the targets.”
However, I search for SimplePlayer and cannot find it. I search in the Hierarchy, in the Project tab, and by manually looking through folders under the Project’s assets. SimplePlayer is not there. Only “SimplePlatform” shows up as a result.
There is a newly created “Opsive” folder, for UFPS, but it does not contain SimplePlayer.
There are some messages from the import although it seems it mostly went though. There are about 300 warnings, and 2 errors about not finding Blender for some reason.
Several warnings of this variety: “The AssetDatabase contains an asset with GUID ‘38c8faf1788024c02930a0c68a6e0edc’, but an empty path. This asset will be removed from the database. UnityEditor.Web.JSProxyMgr:smile:oTasks()”
Several warnings of this variety: “Ignoring asset refresh of e4f4cf1b9b434137a499903a7a1d651a because the file or its directory couldn’t be found!”
And several warnings of this variety: “File ‘FragGrenadeCrouchUnequipFromAim’ has animation import warnings. See Import Messages in Animation Import Settings for more details.”
And two errors like this: “Blender could not be found. Make sure that Blender is installed and the .blend file has Blender as its ‘Open with’ application!”
It’s not clear why it expects Blender – I’ve followed all documentation and nowhere does it say that’s a dependency.
EDIT: I’ve installed Blender, the .blend files are recognized, and still I can’t retrieve SimplePlayer.
The following are the only Assets or Packages with names including “Player”:
PlayerConnectionMessageIds
PlayerInput
PlayerInputInspector
PlayerLauncher
PlayerLauncherBuildOptions
PlayerLauncherContextSettings
PlayerTestAssemblyProvider
RemotePlayerLogController
RemotePlayerTestController
I would really like to resolve this. Any help would be much appreciated.