Of course that is doable in Unity. However you will need to supply all the character animation states, the skill to program the various state machines and AI… and level design/asset creation… time, amongst a myriad of other things required to make a game.
But Unity will allow you to EASILY put all that together and glue it together with scripts.
Think "scriptable’ as an answer to your question, and as said, the graphics part is easy IF you have considerable talent/friends to take on the assets which are critical in an RPG.
Funny though, when you say “old school” I think Wizardy or Ultima ||-V or maybe Phantasy Star for SEGA Master System, or Final Fantasy II(IV), but I don’t think that’s what you had in mind. lol. (I’m only 35! Honest!)
The earliest RPG that I think I’ve played with all that stuff included (except crouching) is X-Men Legends, and that’s from late 2004. I’m interested to know what the OP had in mind, too.
I can still remember opening the boxes for Ultima ][ and ]I[. Thinking to myself, “This thing comes on 3 110k floppies. The game has got to be HUGE!”
Hard to say which was my favorite though. Flying the spaceship to PlanetX, going down the whirlpool in my ship, walking up to the drive-through window at McD’s, etc. They all had their moments, up until the cheesy Ultima IV where you had to be a good guy.
Haha, I’m probably older than most of you - I’m 45 now. I wrote an RPG for SSI back in the old days (1992!) that had all of that except for #7. Of course it wasn’t as sophisticated as games are now.
If I’m not mistaken (acronyms are my nemesis) you’re talking about “the bard’s tale” class of games? well, i’m 36, my apple //c served a long time playing the tune… la la la…
Yeah unfortunately it is one of the hardest to make just because of the amount of content usually needed. Me and my friends are working on an RPG story right now, almost done! We have found a character designer, but are really looking for a 3d modeler and animator now that would like to work with us.
If anyone else is working on an RPG with Unity I would love to share ideas/concepts, etc. I just started with Unity two weeks ago, so I haven’t gotten far. We mostly just have story and gameplay design down so far… hardly anything at all is implemented yet.
Thanks for the advice man! Me and my friends’ dream is to finish the RPG that we are working on, so I think what we are gonna do is experiment with making some smaller games to get some experience with everything at first.
Also, we are going to start out simple as far as game states go in the RPG, and then slowly build upon the initial work. I know it is gonna be hard and rough though lol. I can only thank Unity for existing because it is going to be a lot easier than anything I have found.
We did Ravensword in Unity, and it’s more than up to the task.
Stories are hard though, as others have mentioned. You have a bunch of states to manage, and many of them only change once in the game, which makes testing very time consuming. One bad state and your players are trapped and unable to complete the story. That’s when the pitchforks and torches come out.
Stats design is also a huge deal, balancing things, managing difficulty, etc. Ravensword has a very simple stats system, and it was still quite a chore to get dialed in.