Dear Unity Community,
I am a 3D content developer, with 7 years experience in the industry. While most of my work has been for government university, I have always had an interest in virtual world development.
I am aware most of the capabilities of this engine are dependent on the skill of coder and team. I however was hoping I could ask those with experience here if unity is a viable engine for a sandbox style mmo?
This is some of the primary hopes I have for the engines function capacity.
Features:
- Bounty System - Place a price on your enemies head, other players collect a reward for defeating a target player.
- Customizable Character Creation - Something similiar to oblivion, entropia - I believe players need to feel unique not see 12 carbon copies of themselves as soon as they login.
- Ability to give area/region item point restrictions for player placement of structures, or rezzable items.
- Localized Player Economy - Non globalized trade, will encourage travel, trade routes and community building.
- Localized Unique resource, mob spawns - Non global minerals, will give each region its own precious resources.
- Evolving Humanoid Mob - Monster AI will allow for looting of dead human players, will then equip and use found equipment in battle.
- Dye/Colouring System - Colour your armour, clothes, items and just about anything for any purpose or reason.
- Non class based skill system - Skill without confinement, limitation or restrictions.
- Divided free roam PVE/PVP environment - Venture out into the danger of player vs. player or enjoy the safety of a pure man vs. environment adventure.
- Customizable GUI - place huds where they feel natural.
I thank you in advance for any helpful information.
Cheers,
Perefim