Unity for webgames

Im going to work on a webgame please if some one can help me i need ot know the restrictions
can please answer to me this questions wont tak eyou too much time i appreciatte you help.

  1. Supports defer lighting ?

  2. How much draw calls maximun must have ?

  3. How much Vram?

  4. It will run if i put grass on terrain?

  5. Support image effects?

  6. Supports Linear?

  7. Supports point lights?

  8. Supports direct x 11?

  9. How much is the bigger size textures?

  10. How much number of textures i can have per level?

  11. How muhc tris support per level?

  12. Supports Occ Culling?

Bump please some one

All the features of Unity are supported in the webplayer (deferred rendering, image effects etc)

Your questions about performance have more to do with the computers of the people you expect to play your game. Draw calls, triangle counts, texture counts etc, relate to the minimum specs of your target audience, so nobody will be able to give you a definitive answer, other than a general recommendation to keep things optimised for load times and due to the overhead of running in a browser.

Almost all…local file IO is not supported, and ReadPixels has some limitations (both due to security concerns). But yes, for the most part the web player is just the standard Unity engine running. It’s not like the Flash port or anything.

–Eric