Hey guys,
I was wondering why Unity’s built in frame debugger doesn’t have at least ball park timing figures.
Is there a way to directly tell how long a draw call took to render?
Thanks!
Hey guys,
I was wondering why Unity’s built in frame debugger doesn’t have at least ball park timing figures.
Is there a way to directly tell how long a draw call took to render?
Thanks!
I might be missing something here?