Hi , I have problem with meshes in unity.
I made the hands in blender with decal etc. but when i import this to unity and put in game , framerate falls to 10 fps , unity says its too much verticles . What can i do with this? Can i change quality in blender/Unity ? can i change verticles? Please Help
How many verts? How many polys? Did you disable modifiers? Need more info to help.
Doesn’t help.
Again, how many verts? Do you have any modifiers on it in blender subsurface division or multires? How many verts does it say in unity, also how many submerges? Select the object in the project and see what it says.
i used subsurface 2 times and solidfy , how to check how many verts are in mesh?
It’s not causing an error though. The warning is merely letting you know (yellow icon) that unity dealt with it by splitting it into two parts.
The red error however is due to your broken code, and this is a problem.
As for performance, well if it’s an animated object, then moving 100k worth of verts still should work fine, so I’m not really sure what the problem is in this case (10fps indicates it’s probably doing a lot more wrong than just this).
Learn blender. It has the tools for it, but that’s beyond my help I can give. It’s not a Unity problem.
okay thanks , but when i put model in unity , mesh/texture disappear and make the model looks like “ghost” . How am i suppouse to do with that? (sorry for my bad gramatic, i’m still learning this language)
Learn Unity, you’re using automatic material on import. This is no good. You should configure a new material with new shader and drag that onto your object. Learn
ok thank you . but i have one more question . If the unity saying its split in two parts . It means i need to join them when i use this model in game?
