Hi guys-!
I have a question about unity framework.
normally we use script like below (basic template)
using UnityEngine;
using System.Collections;
public class helloworld : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}
Start, Update or OnEnable such methods would be called at proper time.
But I wonder, How could it be the methods are private?
It’s not virtual function, and maybe unity call it somewhere…
I know that this could sound stupid but… Just take it like that , it works the functions get called.
Unity does not care if the function is public or private.
for the “proper time” you can take a look at this chart
Only some things are not available by reflection on iOS, like emitting new IL. Basic “passive” reflection, like GetType, GetFields, GetMethods and Invoke work fully on iOS.