Unity Free Bad on nexus one, Unitry Pro works WHY?

Problem on nexus one*and Android. When I load a scene the game crash and return on OS Android or sometime did not load and the screen is black. I used Unity Pro and the game did not crash ad load correctly and on IOS it’s ok with 256 mo. The crash happen during the loading on Unity Free. I checked the difference with Unity Free and on Pro, and there is optimization for mobile .I guess the company when that we pay a licence to resolve this problem on small mobile like nexuse one. I tried my game 10 times without change code on the nexus one, and just change licence, it was the problem. I talked with an other programmer and he found the same problem with a galaxy phone and he bought the pro version to resolve the problem. So, I very disappointed with unity. This big problem , problem with, monodevelop, with skd android. It not professional.

The free license I use for hobby stuff works on Android just fine. Can you give us more detail on the issue? There could be many causes for the crash.

Memory is the problem. on 512 mo When a scene is too big (210 mo) to load, the game return on OS with a free version. But with Pro version the scene can load. It’s very strange.

If you go to the license site you can see the differences between Unity iOS and Unity iOS Pro.

Most important is the build size stripping. But I do believe some of the benefits of streaming with asset bundles also plays in even when just loading a scene.

Simply put you need memory to hold the raw project data, the unpacked serialized scene as well as the actual scene. If the device has memory for that both licenses will work. If you’re running short then the Unity iOS pro and Unity android pro licenses will be able to help you out to some extent.