I was looking at information provided on the site in regards to selling games made with the free version of Unity. However, it didn’t seem 100% clear. Or maybe I just didn’t understand what I was being told.
So it mentions either being a company with $100k/year income OR budget, to NOT be able to sell Unity Free games.
However… And I guess this is what I’m getting at.
Suppose I were to design a game. And I then got it on Steam, or wherever… And it happened to be a huge hit and I make 200k on it, the first year…
Where would that leave me, having had used the free version of Unity? I doubt that’ll happen, but hey, it’s good to be educated on it early on, right?
Also, I’m sure someone’s asked this, but I couldn’t find it. Also, I want to get to sleep and just wanted to be sure to post this, in order to hopefully get a few replies by tomorrow. Thanks!!
That the plan of unity to handle this nicely. in case you have a big hit, just buy the pro license with the money you got form the selling of the free game and reexport the game. That way you do not have to risk to buy the pro version if in the end you not gone make much money of it.
Ah, I see. That makes sense. That’s kind of along the lines of what I thought, but it just seemed like a weird “after the fact” thing, and I wouldn’t want to run into any legal issues, of course!!
Thanks a lot, guys! But if anyone else has something to add, please do!
It’s not really after the fact; the $100K applies to any income, not necessarily from Unity games. If you made $200K selling pancakes last year, you need to buy Unity Pro. Basically, if you have the cash you’re not supposed to be using the free license.
If you’re an individual as a sole proprietorship, then yes. If you’re wealthy and form a company that uses Unity and the company earns less than $100K, it can still use the free version legally.