Hello Everyone, I´m interesting with the unity´s free version, but I see that it has many graphics limitations, I want to know a few things about this.
(Sorry if my english is hard to understand)
1: Blob shadow. Are there any tutorial to learn how to use it?
2: Lightmap. Can I use this way of mapping whith cinema 4D?
3: Mirrors: Is posible to make a water mirror to add realistic?
People have made lightmapped scenes using C4D and Unity.
In the free version of Unity there are no Render Textures so reflections will have to be faked with cubemaps or by duplicating and flipping the necessary geometry in Y.
You could only fake one by drawing the whole scene again behind the mirror or making it not dynamic by simply placing a texture on that mirror which shows the room.
regards
I think with scripting you should be able to place a camera amming straight out from the mirror and somehow make it so the mirror displays the cameras view. I’ve seen this done in Blender3D and Blender does not have built in reflection capabilities.
Shouldn’t need a render texture. Just need two cameras, render the one for the reflection first, and then render normal camera over the top. But you’ld need to make sure nothing is rendered behind the mirror with the second camera.