Unity free´s graphics

Hello Everyone, I´m interesting with the unity´s free version, but I see that it has many graphics limitations, I want to know a few things about this.

(Sorry if my english is hard to understand)

1: Blob shadow. Are there any tutorial to learn how to use it?

2: Lightmap. Can I use this way of mapping whith cinema 4D?

3: Mirrors: Is posible to make a water mirror to add realistic?

Thanks, I hope your answer.

Bye

  1. The 3rd person tutorial uses blob shadows.
  1. People have made lightmapped scenes using C4D and Unity.

  2. In the free version of Unity there are no Render Textures so reflections will have to be faked with cubemaps or by duplicating and flipping the necessary geometry in Y.

Thank for the answer, it helped me.

Another question:

Can I do a mirror, for example a room´s mirror?

That it to say: http://www.abc-wood.com/images/015espejo.jpg

Are there any specific tutorial to do lightmapping in Cinema 4d?

Thanks again

You could only fake one by drawing the whole scene again behind the mirror or making it not dynamic by simply placing a texture on that mirror which shows the room.
regards

Then the player will not appear in the mirror.

Thanks foro the answer.

I think with scripting you should be able to place a camera amming straight out from the mirror and somehow make it so the mirror displays the cameras view. I’ve seen this done in Blender3D and Blender does not have built in reflection capabilities.

That would require a rander texture, which is Unity Pro feature.

Shouldn’t need a render texture. Just need two cameras, render the one for the reflection first, and then render normal camera over the top. But you’ld need to make sure nothing is rendered behind the mirror with the second camera.

To get a rendered image into a material, what do you have to do? Well you have to render it to a texture. Hence Unity Pro.

But you don’t have to render to a texture. Just to the screen twice. Hence, no Pro.

Just a warning about the C4D to Unity pipeline
http://forum.unity3d.com/viewtopic.php?t=37241

it doest work with normals