My goal is to make a game using Unity free, then after most of the work has been done, purchase a Unity Pro license, and update the game with pro features, because at this time I simply cannot afford a pro license, but that’s fine since a lot of the work that needs to be done can be handled in the free version.
My question is, does anyone have any experience with this? How hard/how much work would it be to go back through the game and update things to take advantage of Unity Pro features? Also, in your opinion, would a smaller game, with a somewhat limited scope, be viable as a commercial product if it was developed with Unity free? Or would some of the drawbacks be too much? I intend to buy a pro license, I’m just curious.