The new 32 bit meshes are great, but if a very large mesh is selected in the project folder, Unity freezes trying to compute/display/preview something. Better to disable this feature if a large mesh is detected.
How many vertices/triangles/etc has a very large mesh in your case, when the editor freezes?
Hey Elecman,
Could you please file a bug report with a minimal reproduction case and reply in here with the case #?
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About 1.5 million triangles. It freezes for a few seconds. Will make a repo.
Edit:
I was using beta 5 but with beta 10 the delay is reduced to about 1 second for 700k vertices. That is acceptable I suppose.
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If it’s one second each time it’s selected, then no, this is not acceptable ![]()
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Ok, will file a bug report then.
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Bug report filed with repo. Case nr. 973205
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