I can freeze Unity 100% with the following code.
using UnityEngine;
using System.Collections;
using System.Text.RegularExpressions;
public class Test : MonoBehaviour
{
void Start()
{
Regex reSym = new Regex(@"^\s*(\-?\b*[_a-zA-Z]+[_a-zA-Z0-9]*)");
Match m = reSym.Match("0.1+0.2");
}
}
Any ideas how to work around this… bug?