Unity freezes after taking a dontdestroyonload object with a static list of assetbundle prefabs in to another scene
sorry for my bad english
Unity freezes after taking a dontdestroyonload object with a static list of assetbundle prefabs in to another scene
sorry for my bad english
Does the scene after the loading screen work in the editor? If not there might be an endless loop somwhere.
Just guessing, but do you have much RAM? It sometimes happens to me because I’m running out of RAM storage and I have to restart my computer to fix it…
I would try it, but I’m not exactly a professional…
Resources.UnloadUnusedAssets();
On top of code before load scene, Not sure it’s can help but try first.